Ambrosia Garden Archive
    • Thank you, mister burch, for acknowledging my presence. It makes me feel warm and happy. Anyways, to counter your point, my freeform simulation using the Quake engine currently uses a map like a stack of very large, very thin, very hollow pancake-like spaces for loading planets, ships, etc, in a not totaly unlike EV way. Well, almost, since there isn't all that much actually done yet. One problem with the engine is size of systems...

      Although the BSP format doesn't have any real size limits, by default the engine reads and writes points using integer types (longs, but I'll have to check that). The resulting maximums are +-4096 units (a ship is about 16-32), which is crap (I guess you know how big EV's systems have to be). With the source, and two (yes 2) lines of code changed, it uses floats and the map can be bigger... by several orders of magnitude. I could also give up on using this BSP-based system at all, and just have 3d space (by not loading the map), but that would limit the number of active "areas" (systems, atmosphere, and anything else that I might want to include) to 1. The rendering speed increases by about 3 times, though, so it might be the best option.

      If you want some good reading, code, a forum for intellectual debate, and some links to other good resources for game design, go to idevgames.com

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      -- Nikolaus Wegner

    • Quote

      Originally posted by Machiavelli:
      **Well, theres a good idea. Instead of arguing about whether or not it is possible, why don't we try to do it? That would kind of settle the question, don't you think? Now, I'm sure there are some talented programmers on this board hmm we need plans plans

      I have it! I'll get an infinite number of monkeys to write it! It'll take no time at all!

      Seriously though, I'm there is a lot of interest out there on this subject. We would just need a bunch of people willing to spend some (a lot) of time, and someone experienced at running projects like this anyone?

      Matt? Willing to implement your own suggestion? No, I didn't think so. Oh well.

      -Machiavelli

      **

      Heh, while you seem to have a (semi)sound basis for what you're talking about I've been down this road before.

      I managed to find some of the best and brightest on the boards here to get them together to try to create an EV-MP, and you don't see me advertising it anymore do you? Honestly, you seem like a good person, but I've had tons of first hand exerience with this, and I could probably think of few people on these boards with any type of experience to even try it, but for some reason they're already programming games for ambrosia...

      But there is this one guy...

      Seriously, if you're looking for talent that has the experience and dedication for a project like this, don't look here, you wont find it.

      CS

    • Quote

      Originally posted by Machiavelli:
      **Matt? Willing to implement your own suggestion? No, I didn't think so. Oh well.
      **

      My suggestion was for the people who complain about EVMP to go read a stack of books on game design and write some games before they arbitrarily decide what is and is not possible. Oh, and be sure to do this while working full time and going to school as well.

      have a nice day,
      mcb

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      Matt Burch
      (url="http://"mailto:mburch@ambrosiasw.com")mailto:mburch@ambrosiasw.com(/url)mburch@ambrosiasw.com

    • Quote

      Originally posted by goomeister:
      So far, the only viable EVMP idea came from roostersw (Who got it from someone else; I'm too lazy to find out who). The idea was a sort of EV Planetarion, and it's probably quite doable if you can get the programming experience.

      (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/001279.html")http://www.ambrosias...TML/001279.html(/url)

      When I've finished with my current project, I plan on playing around with the quasi-turn based shared universe idea to see if it is workable. There are probably too many possible conflicts that can result in multiple people doing the same things, but I'm curious to see if it can be cobbled together for a small local net (i.e. my house, where different people play EVO).

      -STH

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    • Quote

      Originally posted by mburch:
      **My suggestion was for the people who complain about EVMP to go read a stack of books on game design and write some games before they arbitrarily decide what is and is not possible. Oh, and be sure to do this while working full time and going to school as well.

      have a nice day,
      mcb
      **

      Okay, I will! All I have to do is get a job

      -Machiavelli

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