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Originally posted by Slav:
**
Oh my sarcastic frien, where did I get this idea about this missions thing? When the STEVO was in the development, I asked you about the missions, I got kind of rude answer, something like "Why don't you go make them yourself". If you have problems making missions why don't you just say it.
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As if I was only making 3D Star Trek ships in that time. Alas, I've had numerous other projects that I've worked on since I was 12, including STEV. I'm sorry I said those things in that email so long ago, but you must understand that it was a LONG time ago. How would you feel being so young and recieving, boy it must have been around 11-12 messages a day about missions? You get a little annoyed and angry.
Hmm, it appears that I'm not the only one this has happened to, but my example is much more recently:
EVN and the incessant suggestions. How did they handle it? They had some outbursts as well, and contained there anger, but unlike them I didn't apologize, so I do so now. I'm sorryfor my previous comments and the rudeness that was contained there in.
I have problems making missions... Hmmm, it seems that I have nearly ALWAYS asked for mission developers (until most recently) because of my lack of skills. Most of the time these were dedicated people but the constant state of flux that the plugin was in made it impossible for any missions to last for any period of time. The stellars have been written and rewritten countless times. The same can be said for the ships, dudes, flets, and nearly every attribute.
And the kicker:
After a mission developer committed themselves to the task what did I still get?
Message after message after message about whether missions would be in the final release. The best mission developer I've had to date has been 21st Century Digital Boy but unfortunately, some complications arose and he can no longer program missions for me. So we are finishing the plugin without missions and letting like we've always planned: For 3rd parties to make their own.
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Originally posted by Slav:
**And agai as you said yourself STEVO was in the developement since 1996, quite enough time not only for mastering your 3D skills, don't you think.
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Unfotunately, I've been extremely busy. You seem to imply that 3D has been the only thing I've been working since I started STEV. Well, yes and no are the answers your looking for. I started dabbling in 3D when I was 11 working on a Fraternity house for some NAIT (read: post secondary graduate) Alumni through my father. he drew up the blue prints and I made them into 3D. I started 3D on the architectual side and right now am running a small business doing that for other architects, for a moderate fee of course. This business, school, my real job and my g/f have dominated my life and I work on STEV as much as possible but it is usually just a couple of hours a week if I'm lucky. Christmas holidays I managed about 6 hours/ week, quite high IMO. What have I been doing? A hell of a lot of debugging and adding features. Troy has been doing much of the same as I have and he is the main graphics man.
The one thing I don't like about your previous statement is also that you can talk to anyone in 3D and there is no "top" level that you achieve which you imply. You strive and work and work but you can never "master" 3D. There is simply too much. It is what's called a "life-long" learning process. Just because I've been working on 3D for 5 years doesn't mean I'm anywhere close to really digging deep in the belly of the beast. Damn, eh? Maybe I'll get it next year...
One more question for you Slav:
How did Hypocrite Alert (saying that I'm a hypocrite because I like plugins with originality though I'm the maker of a non-original plugin) turn into a pot shot at me? I think I deserve an apology as well.
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"I don't know the key to success, but the key to failure is to try to please everyone."
-Bill Cosby
Star Trek Escape Velocity
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(This message has been edited by Metzen (edited 01-13-2001).)
(This message has been edited by Metzen (edited 01-13-2001).)