Ambrosia Garden Archive
    • Net Game Types


      The next version of Helian Wars will be a weird conglomeration of Helian Wars, Sebek's EVA Server and Client and possibly snow boarding.

      It involves someone setting up as a server where everyone joins to them and then decides which force they want to be on. The idea behind this being that one force could be the UE while the other being the renegades. Then everyone gets chuck in a 'system' with two planets, one at either end.

      Now as far as I can see it will just be a giant brawl between each side, but I just can't figure out any rules to make it be fun and also have a point. I mean, it will be boring if when you get killed that you can't play anymore and have to wait for everyone else to get killed. But it would be kinda pointless playing if you just kept coming back to life everytime you were wiped out by a well placed hunter rocket.

      So I need game ideas that are fun and also very pointful. Kind of like kill the guy with the ball and king of the hill but more EV orientated.

      tah,
      Tycho

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      Where the Hell's my roof?

    • umm...
      i don't know. maybe capture the planet. and you can control the time needed to capture the planet manually or could have something to do with how much planetary shielding the planet has left and the shield/armor the ship has left.

      or

      each team has fleets of cargo ships coming in and you have to try to escort your fleet to your planet and destroy the enemy fleet...

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    • I like the idea of escorting cargo runs, kinda like lemmings where you have a quota of ships you need to keep safe. And the capture the planet game is like the destroy the rock mission. They just might work.

      Also timed deathmatches could be fun, where you could earn credits for how many ships you blew up and then purchase outfits and new ships before the next round.

      And while I've got everyone thinking of stuff, I also needs set taunts and quotes for in game banter. Things like, "Well I'm up freeport creek now without a sad missile launcher for a paddle" or "These guys are as fast as little chef waitresses", but more wittier.

      Thanks alot friends,
      Tycho

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      Where the Hell's my roof?

    • "You couldn't hit an Igadzra with a Neutron Turret!"
      "Your momma's a space parrot!"
      "Call that a ship? I've seen stronger Emalgha!"
      "Your momma wears combat boots!"
      "w00t!"
      "I could beat you in my Krait!"

      As for game types, how about a game where one person is in a azdara, and the other players have to kill him. The azdara is fast enough so it would't be a case of launching all your secondaries, and it would be hard for the azdara to kill the other people. You could have it so the game restarts every time the azdara kills someone, with the person they kill as the azdara. After ten minutes, using the formula (Number of times the player killed the azdara / time spent as azdara) with high scores winning.

      What about a team game with different fleets going against each other. You could a sort of team fortress thing with a government as a team. For example, one team would consisit of two UE carriers, five destroyers and a cruiser and would go against a fleet of a five voinian frigates and a voiny carrier. With the team scoring a point for every kill they get, with the host being able to set a point maximum before the game starts. You re-spawn when you die, so you could use a point system with a point maximum or a time limit.

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      (This message has been edited by the Necromicon (edited 01-09-2001).)

    • It seems like you could go for a straight Team Deathmatch, or a variant based on different ships. When two ships engage in combat, and one ends up destroyed, the total money put into the destroyed ship is converted into the percent of money put into the destroying ship, then given as points. That way, if a Cruiser takes out a shuttlecraft, the cruiser would get a few points, but if the shuttlecraft took out a cruiser, it'd get points up the wazoo.

      Another, much more complicated game type is a sort of commander-merc strategy game. A team is formed, then one commander is chosen. That commander is given a set number of credits, with which he buys ships, outfits them (to a limited degree), then gives that ship to one of the other players on the team, who pilots it. The commander can then watch the whole battle, and can give orders, or work on a reward system. The reward system would be that the commander puts a reward on an object (say, destroy this ship), then the player who destroys the ship gets the reward. Players with credits can buy stuff. If a player's ship is destroyed, he can only reenter combat when the commander has enough money to buy a new ship, and put the fellow in. The player's unspent credits would stay with the player, or a percentage could be removed when a ship is destroyed. The commander gets more money when he achieves certain objectives (destroy/protect this convoy, capture this planet), or perhaps he earns money depending on how many planets he has (if you've got dozens of planets).

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      "Stuff happens, so don't worry until it hits the fan." --Anonymous

    • I like the idea in the last post. A commander issues orders, which appear on the bottom of the team's screens. He is in charge of all outfits/ships though, but team members can request certain things. For example:
      Team a has 10,000,000 credits.
      team a commander buys 4 Arada's and upgrades them with 1 mil more each
      team a now has 4 ships and 2,000,000 credits.
      team a goes into combat with team b, and one ship is lost.
      team a commander replaces ship with remaining credits.
      team a boards disabled ships from team b and steal a total of 1,000,000 credits.
      a member of team a requests 2 shield upgrades.
      commander agrees to buy 1.
      team a now has 4 ships, and 500,000 credits.

      This sounds fun. Or, another way would be to have no commander and have all the players on a team buy their owen ships/upgrades with money from a team pool.

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      Is the answer to this question 'no'?

    • W00t!

      I like the game of Azdara tag, I hate those things, and it would work really well on a network. Timed team deathmatches would also be cool with the credit system, but the amount of credit would only be based on the amount of damage the destroyer did to the other ship. So if a large ship takes 99% out of a smaller ship but then a small ship takes the last 1% out of it when it's destroyed, then the small ship would only get 1% of the amount of credits of what it would have gotten if it had destoryed it completely and the large ship would probably get nothing. Or else the large ship would get a certain amount of points for it's damage and the small ship would get it's share and then at the end of the round their points would be converted into credits.

      The commander game is quite interesting also, but I think the commander might get bored unless of course it was an AI. In that case all purchases would be player dependent with their own credits which they get payed at the end of each mission.

      Tycho

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      Where the Hell's my roof?