Ambrosia Garden Archive
    • Guess what? another plug Prob.


      Yes, another resource problem hits my plug. this time it's to do with ships/outfits.
      The 14 or so new ships i've created so far don't want to accept the new outfits i've made. On the outfit screen it says 'cant have any of this item' when i have 300 tons of space. I have checked many things that could be wrong (I know more things about plug-ins than i probably would for my age) 😉 .

      I would appreciate help on this because i think that my plug could be released in 1 or 2 weeks if everything goes to plan.More details later.Maybe...

      Will

      PS. Sorry to keep bombarding you all with questions 🙂

      (This message has been edited by Captain Will (edited 12-17-2000).)

    • "Can't have any of this item" means that something precludes the use of the item in question. You will see this most often if you try to buy a gun or turret when no slot is available.

      Some things to check:
      (list=1)
      () Check to see if you have a gun/turret slot available for the outfit.
      (
      ) Check that ModType 2 does not have a value of 1 or 3 (Weapon or outfit, respectively)
      (*) Check that the ModVal field(s) have the correct values.
      (/list=a)
      PS: "Can't have any of this item" is different from "Can't hold any of this item." The former (Defined above) will not appear if you don't have enough space. The latter message will.

      PPS: I hope you're not using EV Edit. If you are, that is probably the cause of the problem.

      PPPS: If you really, really need help, e-mail me the plug and I'll work on it.

      ------------------
      Those who are blinded by the light shall stumble in the darkness...
      Visit the (url="http://"http://pub40.ezboard.com/bthecatacomb")Unofficial EV Webboard(/url)!
      (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/search.cgi?action=intro &default;=")USE ME, DAMNIT!!!(/url)

      (This message has been edited by goomeister (edited 12-17-2000).)

    • Well I checked and everything seemed to be correct, but did i mention that the outfits work for regular ships but not my ones. I do have an idea of what it could be:

      When I use shipwrite(great program 🙂 ) to create my ships, I allocate them a 'free space' . When i give the ship built in weapons perhaps the weight of those weapons carries against my total allowance somehow????

      Will

    • In SW there are Max W and Max T fields. These define max fixed guns/turrets. Look in outf flags to see what hass 'turret' or 'fixed gun' set. Make sure you have enough slots left when you subtract the weaps included from the max.

      ------------------
      I probably should put some witty remark here. But I won't.

    • Quote

      Originally posted by Arada Pilot:
      **In SW there are Max W and Max T fields. These define max fixed guns/turrets. Look in outf flags to see what hass 'turret' or 'fixed gun' set. Make sure you have enough slots left when you subtract the weaps included from the max.

      **

      But...one of the outfits that wont work is a carried ship. All the ModIDs are correct but the game just doesn't want to accept the outfit...Hang on<sudden brainwave>
      maybe i should do exactly what i did with the dude/govt resource error. I'll ditch it,rewrite and see if it works. I'll post and say if it did work. 🙂

      Thanks

      Will

    • Quote

      Originally posted by Arada Pilot:
      **In SW there are Max W and Max T fields. These define max fixed guns/turrets. Look in outf flags to see what hass 'turret' or 'fixed gun' set. Make sure you have enough slots left when you subtract the weaps included from the max.

      **

      I've checked all that. I'm gonna do what i did with my dudes when they messed up.
      Ditch em and rewrite em! 🙂 oops ignore this, somehow i posted twice. Message to moderators, delete this post!

      (This message has been edited by Captain Will (edited 12-17-2000).)

    • In case you don't know, you don't have to give an outfit a gun or turret flag.

      ------------------
      Those who are blinded by the light shall stumble in the darkness...
      Visit the (url="http://"http://pub40.ezboard.com/bthecatacomb")Unofficial EV Webboard(/url)!
      (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/search.cgi?action=intro &default;=")USE ME, DAMNIT!!!(/url)

    • Hey, my cunning? plan worked! I just did this to get it working:

      1. Ditched all weapons and outfits from the plug.
      2. Rewrote them using Resedit only.

      but, just out of curiousity, can EVO only support 64 ship IDs?

      Will

    • Quote

      Originally posted by Captain Will:
      **Hey, my cunning? plan worked! I just did this to get it working:

      1. Ditched all weapons and outfits from the plug.
      2. Rewrote them using Resedit only.

      but, just out of curiousity, can EVO only support 64 ship IDs?

      Will**

      Actually, 63. The 64th is the escape pod ship, though if you really needed to, you could use that slot as a small fighter and the escape pod at the same time.

      _bomb

    • The other thing to keep in mind when using the escape pod slot is that any ship built in that slot in indestructable - no weapon will ever hit it. Ever. This includes area effect weapons, explosions, and so on.

      ------------------

      (This message has been edited by Wyvern (edited 12-18-2000).)

    • Looks like I'm going to have to overwrite an existing ship then.

      (Goodbye Strange Asteroid!) 🙂

      Thanks to everyone for their help.

      Will