Ambrosia Garden Archive
    • fail bit set


      i noted on the "110 commandments" string that Bomb mentioned that failbitset almost never works. i remembered that in evo, there is one mission you must fail to proceed with the azdgari (although it becomes almost impossible to fail it in 1.0.2), i think there was a mission you are supposed to fail in frozen heart, and i'm pretty sure babylon 5 allows you to fail the babylon squared mission.

      so i got curious: how many people have made a serious effort to develop alternate plot lines through failing or aborting missions? any great successes? any insights as to problems?

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      Natural Resources Defense Council - the Earth's Best Defense
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    • The fail mission in Frozen Heart does not use fail bit set.

      I can't quite remember why not off hand, but I think that it has something to do with not being able to get it to work. On the other hand, it may just be because the feature didn't exist when I wrote that plot line.

      BTW, that particular plot line would work much more easily with the new 'refuse bit set'.

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      M A R T I N • T U R N E R

    • Quote

      Originally posted by astro:
      **i noted on the "110 commandments" string that Bomb mentioned that failbitset almost never works. i remembered that in evo, there is one mission you must fail to proceed with the azdgari (although it becomes almost impossible to fail it in 1.0.2), i think there was a mission you are supposed to fail in frozen heart, and i'm pretty sure babylon 5 allows you to fail the babylon squared mission.

      so i got curious: how many people have made a serious effort to develop alternate plot lines through failing or aborting missions? any great successes? any insights as to problems?

      **

      I said that mainly due to experiences I had with both F-25 and later, Reign II, where the failbitset, ironically, failed. Originally, there was supposed to be a Querin mission that was extremely hard, so difficult in fact that the vast majority of players wouldn't be able to complete. So I made the failbitset the same as the compbitset, yielding the same result, pass or fail. Only I got so many complaints about how it didn't work and that the mission was too hard, I had to take it out.

      Secondly, in Reign II, I had a similar incident where the failbitset didn't even work in beta testing, so yet again I removed it. It's rather unfortunate because failing that mission would have lead to a rather lengthy UE string, but it never happened. Suffice to say, maybe the failbitset works with EVO 1.0.2, but I can't say because I am yet to try it. Give it a go, if it works, let me know, but otherwise I'd advise that you may want to avoid it for now.

      _bomb