Ambrosia Garden Archive
    • Quote

      Originally posted by Yoda:
      *** escape ships

      Doees this mean you can have a pilotable ship act as an escape pod for a larger ship? Kind of like the saucer section separating from the Enterprise-D on Star Trek: The Next Generation? That would be really, really cool.

      If your big capital ship gets destroyed, you could eject in some kind of quick light capital ship (like the saucer section of the enterprise) and still kick ass. Then when that gets destroyed, you eject in some kind of little quick fighter (like the captain's yacht on the saucer section of the Enterprise-D). Then when that gets destroyed, you could eject in a standard escape pod on autopilot. That's going to be really, really cool for plugin developers. <IMG SRC="http://www.AmbrosiaSW.com/webboard/smile.gif" HEIGHT="15" WIDTH="15"> 😄 😄 <IMG SRC="http://www.AmbrosiaSW.com/webboard/smile.gif" HEIGHT="15" WIDTH="15">

      Please tell me that's what His Burchness meant... <IMG SRC="http://www.AmbrosiaSW.com/webboard/smile.gif" HEIGHT="15" WIDTH="15">

      <IMG SRC="http://www.AmbrosiaSW.com/webboard/smile.gif" HEIGHT="15" WIDTH="15">

      **

      WOW!!! Yoda, you are really, really bright!!! Check this, Matt sent me this sometime ago,

      Quote

      **Hi - I saw your Star Trek EV webpage... nice ships. You might be interested
      to know that in EV3, you will be able to do real saucer separation effects.
      🙂

      mcb

      **

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      "Don't steal. The government hates competition."

      Star Trek Escape Velocity
      http://homepage.mac.com/startrekev/

    • Quote

      Originally posted by Anon:
      **I seem to remember hearing something to the effect that if your ship is destroyed you can escape in a carried ship (ie if you are in a Kestrel, you can escape in a Lightning) That's what I thought was meant by it. And yes what this means is you can make a suacer section thing, I believe Matt may have already done one as a test.

      I'm predicting an all new form of cheating to result from this, Shuttles that carry large ships. Take off from the start system and self destruct, all of a sudden you've got a capital ship that you "magically" stored in your Shuttle's hull. Null space pockets ought to explain it. :rolleyes:

      **

      if this IS in EVN. it is gonna open up alot of possibilities for plug developers

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    • Quote

      Originally posted by Durandal 7400:
      **Also upping the number of spsbs in a system would be cool.
      **

      Can I echo this request... 8 would be nice. Anything more than 4 though...

      -Gildor

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      (url="http://"http://www.jonpearse.f2s.com")gildor.tsx.org(/url) | (url="http://"http://www.jonpearse.f2s.com/story/index2.html")Fight for Freedom(/url)
      (url="http://"mailto:jon@jonpearse.f2s.com")mailto:jon@jonpearse.f2s.com(/url)jon@jonpearse.f2s.com

    • Better make it 20 to be on the safe side.

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      (url="http://"http://celticstarbase.tsx.org")http://celticstarbase.tsx.org(/url)
      (url="http://"mailto:celticstarbase@esatclear.ie")mailto:celticstarbase@esatclear.ie(/url)celticstarbase@esatclear.ie

    • It would also be useful if you can set bits (scripts, whatever) to flip with time, without having a mission accepted. Thus, one could make a syst or spob which moved around, or countless other cool things.

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      (url="http://"http://www.geocities.com/ev_scourge/")www.geocities.com/ev_scourge/(/url)

    • Hmm. Another idea occurs to me...

      It would be nice if 'max <whatever>' be adjustable by the user, at least in some cases.

      Particularly max ships per system or shots per system, for smaller machines.

      If so, it'd also be good if plug in designers can override this, or set some limits. So that some joker doesn't set 'max ships: 2' and win every mission...

      I don't know if this sort of scaling is already planned, given the announced stance of the game working in a variety of power levels.

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      When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I
      know it is wrong.
      - Buckminster Fuller (1895-1983)