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kberg wrote:
**Oh, you guys as plug developers... How would you like it if the game read in "compiled" plug-ins... That is, when you destribute your plug-in it's a binary file that people wouldn't be able to rip to pieces in order to see what's inside. This would allow those that want too, to keep their plug-in strategies secret, and if you want to release everything to the public then
you could just distribute the uncompiled sources to your plug with it... The reason I ask is, it's actually faster and smaller to store then dta in binary rather then in ascii form, and if it's not in Resource forks your plug will seem like random hex to someone who tries to edit it... This would discourage cheeting, and allow plug developers some protection for their intellectual properties... The downside is that it will be pretty hard for people to release plugs that "Patch" existing objects. Just something to chew on I guess...
**
Do you mean that a compiler would compile plugins in a format such as they are now? Also, I think you might want to add support for both types (compiled and not), but if that's too difficult, then only uncompiled.
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