Hello, and thankyou fro taking the time to read this. I wish to make a set of sprites and i have a problem. The ship that the sprites belong too is 200200 pixels in size, it can be no other way. This becomes a problem when the ship turns it looks awfull (with a standard 36 frame setup). So being an adventurous person I rendered a new set of sprites that has 49 frames. (EVO Bible says that it has to be less than 50). This gives me a 77 grid, again everything is peachy until I play, the Spin resource recognizes the frames, but still only uses the first 36. HELP :eek: :eek: :eek: :eek:
So I want to use more than 36 frames, but can't work out how to do it. If anyone out there has a clue please help me, especially if you have done this before!
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Kberg
We are the Borg.
Lower your shields
and surrender your builds.
We will add your networkable
and technologicaly distinctive game to our own collection.
Your builds will adapt to service us.
RESISTANCE IS FUTILE.
(This message has been edited by Vindicator609 (edited 08-14-2000).)