Quote
Originally posted by foo12:
**Ummm... let's see. A no longer supported, developed 3D program which
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Has the tendency to corrupt its files
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Has such trivial textuing capability to be considered nonexistant
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Only goes up to phong shading (ooh...)
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Renders slooooooowly, especially considering it's only rendering phong.
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Has a limited UI and a limited set of primatives
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Has no ability to use 3d cards (if present), severely limiting the complexity of your model.
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Has VERY anti-intuitive lighting controls.
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Laughable animation controls.
Or, one could download Strata3D for free and get:
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A decent modeller, though it's non-support for Nurbs means it's a bit difficult to do anything organic.
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Full set of primatives...
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Fantastic shape instancing
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Raytracing, raytracing, raytracing (where did radiosity go in 3.0? I miss it.)
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Full texturing...
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Actual timeline based animation. (You can animate darn near anything in Strata, including textures)
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Multiple, non-global, non-ambient light sources
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WYSIWYG control of lights and cameras (you can literally stear the camera to the object)
And oh, it can do this:
http://www.thefyi.co...oom_320x240.jpg (8k)
I did that. Took about 30 minutes to model, about four days to render split across five loaded-to-the-gills 400 MHz B&W; G3s. (the penalties of using radiosity to create a 300 dpi, 2'x3' image--yes, two feet by three feet)
**
Erm...I wouldn't go praising Strata 3D...
First off, it is not easy to learn...it has no manual, and constantly crashes on my iMac DV SE...I have had no problems with Mechanisto, though I admit it is limited and slow rendering...
The reason I don't like Strata 3D is that it is just a stripped down version of Strata Studio...if you want learn the program, get more shaders, deforms etc. you have to buy them..plus, I'm sure it doesn't run on any old computers...
Just my opinion...
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Kraig Hill
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"It's better to burn out then to be forgotten" - Neil Young
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