Another issue that would have to be decided - how are interstellar data communications handled (within the game context, that is)?
In EVO, although this isn't clearly spelt out at any point, most of the aliens have access to ansible* like devices, but the humans have to carry all information being passed between systems around by ship (thus officers like d'Erlon get a lot of free rein, since it would take more than a week to consult with High Command). As for EV, I'm not sure, although it seems to be implied at certain points that this sort of communication is possible.
Anyway, for a single player scenario, the only real effect is (and was) in a few mission descriptions. For a multi-player game, the potential implications are enormous. A few examples:
- if ansibles are common-place (ie. every ship and stellar has one), then you could chat with anyone, anywhere at almost any time. You could post missions that would appear everywhere in the galaxy. You could give orders to fleets from a distant command post far from the battle, etc. IMO this sort of thing would give too much control over things to a few powerful people - the game should retain a free-wheeling, frontier, atmosphere. I suspect this would also be hard to program, since it would entail (a lot of) real-time communication between people running on different servers.
- if ansibles are rare or non-existent, many new options open up for ship captains. There could be missions to take messages between systems, to go around placing advert broadcasting pods all over the place, to leave mission notifications at various places (eg. telling everyone you can find how much someone will pay to see ship X destroyed) and simply to carry the mail. If you wanted to communicate with another player they would have a mailbox at a certain stellar, and you'd need to find a ship to take the message there, or do so yourself, and they would then get it the next time they checked in at their home port. All these are quite nice ideas (and I think it would be quite good being fred@freeport.ind, or mcpherson@luna.ue, or whatever) but unfortunately players would have access to their own sort of ansible - e-mail, and boards like this, which would rather circumvent all these elaborate methods.
- the best idea IMO, is for ansibles to be fairly common but that only stations and planets have them, and not ships (for whatever rationale is thought up). And also access to them is limited. This way the player is entirely independent and his own master while on his ship, but once on a station the galaxy is at your fingertips and communication is much easier - you would be able to post missions anywhere, and send messages to people anywhere, but only chat with those at the same port.
Another issue this would all affect is how money works. If, for example, two worlds have good relations and good ansible communications between them, then there is no need to 'carry' your credits with you when travelling between them - you could have an account on one world which the other would check with by ansible. This means of course that pirates wouldn't be able to steal your cash - since you're only carrying the equivalent of plastic - and pirate ships would have to make sure they had good-sized cargo bays to make a profit from raiding.
Conversely (and this is what is assumed in most of Override), if two planets don't share a currency, then you'd have to carry some small, convenient, valuable cargo (like gold or gems or whatever else is likely to be valued everywhere) - which could of course easily be stolen. - What is decided early on in questions like this would have a great effect on how any final game would end up playing.
I'm sure you can think of lots of other effects the presence or absence of things like this would have, this is mainly just to get people thinking about it.
Peter Cartwright
- For those who don't know, an ansible is a concept with no real scientific basis originally used (AFAIK - I'm almost sure this was at least the first use of the term 'ansible') by Ursula LeGuin (the story of the device's development is told in The Dispossessed). Simply put, it allows instantaneous communication between any two points anywhere at all. Similar devices have been used by many SF authors, including James Blish, Orson Scott Card and (more or less) Greg Bear.
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... you wonder if their eating of the eels isn't a little too overt ...