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Originally posted by Admiral Zombat:
**Well, then, if that is so, why cant you have 64 ship slots that are over 191, then, it wont replace the ships in the plugin, and you can still have 64 ships. I might try it with a cheap-o plug to find out. Unless someone has already done it for me...
**
First, if you intend to make plug-ins, get a copy of the EV/EVO Bible and read it. That will answer many of your questions.
There are 64 resource 'slots' allocated for ships, the resource ID numbers are 128 through 191. ID 191 is reserved for the escape pod. ID 128 through 174 are used for EVO ships. ID 175 through 190 are available for additional ships without replacing ships already in the game, so you can add as many as 15 ships without replacing anything. Clear?
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Joe Burnette
"I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
among all shapes, colors, sizes, and nationalities." -- Keith Laumer
(This message has been edited by Joe Burnette (edited 06-30-2000).)