Ambrosia Garden Archive
    • Using resedit, how....


      I've gotten a bug report from one of my beta testers who says that a certin government will not attack you if you attack their own ships, except the one you shot at. A lot like independant ships. How to I set them to attack you like the rest of the folk? (using strickly resedit, ev-edit has destroyed my computer)

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      ERA for EV:
      www.geocities.com/rhysmctharin/erahome.html

    • Quote

      Originally posted by Cotton Mouse:
      **I've gotten a bug report from one of my beta testers who says that a certin government will not attack you if you attack their own ships, except the one you shot at. A lot like independant ships. How to I set them to attack you like the rest of the folk? (using strickly resedit, ev-edit has destroyed my computer)
      **

      There is a flag in the govt resource that can be set so ships of that government will never attack the player; (checks EV Bible) specifically it's $0040. Change that flag and the government behavior should change.

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      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer

    • Quote

      Originally posted by Cotton Mouse:
      I've gotten a bug report from one of my beta testers who says that a certin government will not attack you if you attack their own ships, except the one you shot at. A lot like independant ships. How to I set them to attack you like the rest of the folk? (using strickly resedit, ev-edit has destroyed my computer)

      With the independent ships, the other ships are set to AI 1 or 2. If the dude AI of the other ships are set to 3 or 4, then the other ships will attack you.

      Yeah, that'd be kinda funny. Fire a shot at a cruiser and all the shuttles come and attack you if their AI is set to 3 or 4.

      Behold the death shuttle HAHAHAHAHA

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    • Well, the flag is something likek 2040, so that isn't it. I just checked the ships, and they all have an AI (except for the freighter) of 3 or 4. Whats going on here?

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      ERA for EV:
      www.geocities.com/rhysmctharin/erahome.html

    • Err, if your flag is 2040 that IS the problem. Make it 2000 and see if it works.

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    • they are now $2180, and I still get the bug. Any suggestions?

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      ERA for EV:
      www.geocities.com/rhysmctharin/erahome.html

    • On a seperate note, does anyone know how to make Derilict ships (these will always be in a system, not like the derilict pers rescource) actually derilict? These ones tend to fly around with 100 sheilds and attack if you do. Any suggestions?

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      ERA for EV:
      www.geocities.com/rhysmctharin/erahome.html

    • I really need help with this.

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      ERA for EV:
      www.geocities.com/rhysmctharin/erahome.html

    • Quote

      Originally posted by Cotton Mouse:
      **they are now $2180, and I still get the bug. Any suggestions?
      **

      I sugest you get a copy of the EV or EVO bible annotated edition and read very carfully the appendix on hexadecimal flags and also read very carefully the description of the flags used for the 'gövt' resource.

      The correct flag to remove the 'never attacks player' setting would be $2100. Also you should check the 'penalty' values for that govt; maybe shooting one of their ships doesn't irritate them enough to make them attack you.

      On you question abpout making derelict ships, just use the 'Derelict' govt that is already in the game.

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      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer

    • I did, they are derilict govt ships with 100% sheilds.

      (they are dudes)

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      ERA for EV:
      www.geocities.com/rhysmctharin/erahome.html

    • In EVO 1.0.1, there is a bug that makes derelict ships fully active, sometimes. 1.0.2 claims to fix that. Try it.

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