Ambrosia Garden Archive
    • Bad guys won't fight back


      I've made a new ship type along with it's associated turrets. Now, when I approach, they won't shoot me. I have to sit there like an idiot right on top of him, until I get in front of him. THEN he wastes me. What's going on? I checked the outfit reseource, and I know I said it was a turret there. Help?

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      Dan! The food's gone!

    • Quote

      Originally posted by Thursday:
      **I've made a new ship type along with it's associated turrets. Now, when I approach, they won't shoot me. I have to sit there like an idiot right on top of him, until I get in front of him. THEN he wastes me. What's going on? I checked the outfit reseource, and I know I said it was a turret there. Help?
      **

      Check your 'wëap' resource and make sure you have set the guidance type to a turret (3 or 4, depending on whether it's a beam or projectile weapon.) The outfit only determines whether a weapon takes up a turret or fixed gun slot.

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      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer

    • Also, you might also want to check the turret blind spots for the turret and ship.

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      [ J_Ace21@hotmail.com ](mailto: J_Ace21@hotmail.com "E-mail Link")

    • Hey, it worked! They kill me much faster now!

      Groan... 🙂

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      Dan! The food's gone!

    • Quote

      Originally posted by Thursday:
      **Hey, it worked! They kill me much faster now!

      Groan... 🙂
      **

      What worked?

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      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer