Quote
Originally posted by andrew:
BTW, folks, it's all well and good that you are reporting bugs here -- but you are ignoring what I asked you to do for bug reporting. Please go back and re-read the original message. If you have a bug that you expect to get fixed, eMail it to:
evbugs@AmbrosiaSW.com
If you do not do this, it is highly possible the bug report will never be seen and acted on.
Yes people make sure you email them as well as posting here. Thats what I did.
I did some testing and these are the only problems I am getting with the beam weapons. The sounds don't work quite right. But everything else seems to work fine.
-when you put -1 in, its supposed to be no sound, but it uses beep 5.
-also when you select the flag $0010 the sound is supposed to be looped, rather than played everytime the weapon is fired. It works fine in other cases, just fails to wait until the sound is done before playing it again in beam weapons only. i tested this using different long sounds.
As for the phased beam, people were reporting problems with it, I was unable to find any. I tested different configurations of all beams and found no glitches.
As for the new marines outfit, I would suggest that it is moved to the spot before the forklift as most plugs use the slots right after the last outfit.
The speed changes are mostly the scenario, and also the new AI makes it harder to kill fighters, fighters move around more, they don't stay in packs. So you are going to have to accept the changes because it does make the game harder, so if you do not like your slow ship, then get a faster one.
Chamrin
(This message has been edited by Chamrin (edited 05-26-2000).)