The 120-message thread down there is incredibly interesting, but it takes way too long for me to load it all whenever I peek at it. Thus I just wanted to restart it to save some download time.
By the way, you all have some really amazing ideas for this; my interest has been renewed again. I swore to myself that I would not post on the topic of a EVMP, but I have again become intrigued as I will be without Diablo for the entirety of the summer. Thus I must reroute my multiplayer thoughts here, I suppose.
I have no programming skills, nor am I a hard worker. Thus I cannot contribute anything of real note to the discussion, except my thoughts on the general scope of the game. Every massively multiplayer game I have played has been most dependant on player interaction, not mechanics. For instance, the action in Ultima Online is fun, but pretty dopey. It's all about talking it up to the people around you.
So, here goes a hopefully not-so-brief list of my random opinions:
1. I think EVMP would have to focus on pilot-to-pilot interaction. Missions and such would be very versatile like Newbie's concept; nothing tied down by specific numbers. I would chat with some big Kestrel-flying dude and say that I want him to rough up a freighter near Sirius that mocked my cat. I hear about it, and through a trade system much like Diablo 2's or Fallout's, I would give him some cash and maybe a sensor upgrade.
2. In game, I would be able to broadcast messages to the system, i.e. "Someone help me! DethsAvengr killed my friend ,the 14 year old bully dope! I'll give you 10 grand to git him!" . A personal 'whisper' method would be available so that I could converse with a friend privately. Perhaps that could be done intersystem.
3. I really think we need GM's for areas of the galaxy. In a new plot, perhaps there could be several areas of 6 to 15 systems controlled by their own govts. People could be GM of the Lowery Federation, and build up a big fleet of merchants. Or, they could GM the Mac League, and send out maniacal attacks on neighbors. New players would have to find the kind of play they want and get with that group. It'd make for more interesting interaction than just flying around trading and shooting.
4. There are challenges with system-conquering balance issues. If it were possible, the first clan with 20 people would spend two hours on a monday morning and win over half the galaxy. I suppose that it could be balanced; those 20 would be hard-pressed to stay in control. I just prefer the idea of extremely challenging conquering (dozens of ship waves) to give the GM's time to send a broadband alert and get their faction back for defense. I am just worried that a great game would be made only to be wrecked by exploiters of power.
5. Perhaps a main group of admins (Ambrosia, developers, top GM's) could have some sort of alien craft and act as moderators through force. As in, when the Lords of Destruction clan rips through Deneb III, Matt Burch slips in and knocks out half of them to keep them in catch. Perhaps the destruction of this uber-race ship would give mega props; if they manage to take one of these veterans in a great ship, they get an extremely rare weapon or something.
6. In general, I think that with all the beautifully fun ideas, a bunch of 13 year olds with an attitude could wreak some havoc. In Diablo, a great game was ruined by rampant cheating and abuse of the system. To me, making a balanced, stable galaxy would be much more difficult than programming all the stuff necessary.
Of course, as I said, I play 'em like I see 'em.
Maclowery
------------------