Ambrosia Garden Archive
    • EVO 1.0.2b4 change list


      Thought this might interest y'all

      .....

      EVO Scenerio Changes:
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      -- Afterburners implemented for numerous ships.

      -- shields reduced slightly for all fighters and other highly manoeuvrable ships

      -- missing STR# added for Miranu Station (found this one myself : )

      -- smoke trails implemented for a few weapons

      -- x-offsets implemented for a few ships (UE and Voinian fighters)

      -- marine outfit is given out to player during the UE D'Erlon missions

      -- blind spots implemented for a few ships (human freighters and cargo transporters)

      New things:
      -----------

      -- Missions can take away the player's money if desired

      -- Added an activate-on-bit-cleared option to oops resources

      -- Purchasing outfit items can alter mission bits

      -- Outfit items can have secondary effects

      -- Fleets can be controlled by mission bits

      -- Allowed default inherent AI type in dude resource

      -- Added flags to make AI ships more selective about missile selection

      -- Beam weapons now stop when they hit something

      -- Extended most resource templates by a few bytes for future expansion

      -- Added a StartBitSet field to mission resource

      -- Made the planet picture in the communication dialog a little nicer

      -- Added a flag to optionally show target's armor on status display

      -- Added mission bit support to 'dude' resources

      -- Added a flag to support flak-type weapons

      -- Added projectile weapon strength decay option

      -- Adjusted freefall bomb speed

      -- Added support for anti-fuel-scoop type outfits that drain fuel

      -- Added oufit resource picture conflict workaround

      -- Ships can have default outfit items at purchase time

      -- Ships can have inherent fuel regeneration ability

      Recently-Introduced Bugs Fixed:
      -------------------------------

      -- mission ships no longer appear right at the center of the system

      -- turret blind spots now work for AIs' turreted beam weapons

      -- changed refusebitset to work like the other bitset fields

      -- added support for up to 8 types of smoke sprites

      -- made combat a little easier for newbies

      Previous 1.0.2 changes:
      -----------------------

      -- Fixed a bug that was causing turrets to be somewhat inaccurate

      -- Fixed the crooked beams problem

      -- Fixed the start-disabled flag in the govt resources so it works again

      -- Added the capability for AI ships to use afterburners

      -- Added a "Marines" outfit type for plugin developers to use

      -- AI ships can perform slightly more complex combat maneuvers

      -- Added a fix for the users who couldn't hyperspace

      -- Added reverse target-cycling (hold down shift + target key)

      -- AI ships are no longer confused by rear attacks

      -- Fixed a bug that would prevent some fleet types from appearing

      -- Improved beam visibility slightly

      -- Added ability to specify turret blind spots

      -- Added the AvailShipType field and some related flags to the mission resource

      -- Fixed the flickering communications message bug

      -- Cycling targets once again allows a "no target" selection

      -- Added an x-offset capability for unguided projectiles and beam weapons

      -- Moved the armor indicator label into a pict resource

      -- Made combat AI difficulty proportional to combat rating

      -- Weapons can have smoke trails

      -- Added a RefuseBitSet field to the mission resources

      -- Unlicensed copies of the game no longer crash on startup

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      Andrew Welch / el Presidente / Ambrosia Software, Inc.

    • Sweet. 🙂 _Syntax should make it so that the AI can make use of cloaking devices. Star Trek Plug will be designed for 1.0.2 in a few ways:

      • The HUD looks like **** in 1.0.1, but the HUD's black background will work properly in 1.0.2.

      • Some ships will actually come with cloaking devices.

      ------------------
      OpenGL Avara!

      AIM: EVAndrewM

      "You believe what's written in that thing?! I was probably drunk at the time."
      -Matt Burch

      (This message has been edited by Andrew M (edited 04-12-2000).)

    • While I was reading those new features, I actually hugged the school's iMac in joy. You actually care about us! You've LISTENED to us! Bob bless your souls! Sigh... what heavenly euphoria I now experience. You know, you guys are adding so many new features to this game... what do you think about upping the version number to 1.1?

      -reg

    • Quote

      andrew wrote:
      **Thought this might interest y'all

      .....

      EVO Scenerio Changes:**

      "Added a RefuseBitSet filed to misn resource"

      Hmmm - gonna add a CompReward reversal flag similar to the one for aborting a mission? Some govts might get huffy if a pilot refuses a mission 🙂

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    • Great! but 1 more thing.
      whens it can we get it????

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