First, it has been quite awhile shice I visited this board, (under a different handle) so I appoligise if anything I saw has been covered before.
Anyway, I'm designing a pulg to completely replace EVO. Working title: Late Arrival. Actualy has several meanings, one of which refers to the fact that this plug is so late after the release of EVO.
So far it is huge. 6 different civilizations (2 human) (not including pirates and other space hazards). All new techs, weapons, ships, etc. So far I have wonderfull new graphics for 47 different ships, weapons. Each races' technology (ships, weapons) have a distincly different look and design than the others. Much of the universe is created, and much of the story is planned, but not yet coded. A story that can be played from a number of different perspectives, with different endings.
So here are some current problems:
1. When ships launched from fighter bays have their OWN ships to launch. This works fine except there is some unusual behavior.
Visualize if you will: Ship C has fighter bays containing ship B. While ship B has fighter bays containing ship A.
The tiny A fighters of ship B don't come back before ship B returns to ship C, and they are left flying around. Not TOO much of a problem, except that I think ship B gets all of it's A fighters back when it returns to ship C. This behavior can be abused.
More of a problem is when the player is playing ship C. It seems that ship B will have difficulty launching the A fighters: they keep popping in and out (but they sometimes manage to get out and stay out) This problem doesn't seem to occur when the computer plays ship C.
Even worse is the scenario of a ship D that launches ship C. Works if the player plays ship D (with the exception that the B ships will pop in and out again.) However, if the computer plays ship D, for some reason it won't launch ships C.
I hope that all made sence!
BTW: such behavior with multiple fighter leves is very appropiate for one particular insect-like race that inhabits a distant part of my galaxy... The effect is QUITE nice. Going to attack that lone bug-like ship? Whoops! Seconds latrer there are 15 smaller bug-like enemies swooping around!
2. Can't seem to get different weapons to use the same ammo. For instance, you have a gun that shoots metal slugs, but perhaps you could also choose a heavier version of the weapon that shoots them at a faster speed (longer range, more damage) or a turreted version, that all draw from the same ammo. The EVO Bible says this is possible, you can set the AmmoType to a different weapon, but it doesn't seem to work.
3. I would like to use some short 10-15 second music clips for some select worlds. However, I'm sure this is, technicaly, a copyright violation. Has anyone had any problems from music companies for doing this? (I've seen it done is some plugs) I'm not charging any money for my plug, and I would be more that happy to give appropiate credit.
4. Strange AI behavior for a ship with 1 rocket. When the ship has 1 unguided rocket it rarely fires it. When I give it 2, it fires 3.
Well that's about it for now. Can anyone offer soultions?
Desprez
P.S. Perhaps someone knows where I might be able to post some of my graphics? As a sort of teaser? Even if this project falls by the wayside, I'm sure someone could find an use for them.
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