According to the EVO Bible, there are two conflicting passages:
Part II - Resource descriptions
"...Additional graphics for the shipyard and outfit dialog menus...are loaded from PICT ID's 5101 and up for shipyard and 6101 and up for outfit..."
and then later on:
The oütf resource
"The large (100x100 pixel) outfit dialog pictures are stored using PICT resource IDs 6000 and up. Unfortunately, due to lack of planning, the master oufit menu pict is stored at ID 6100, so the large outfit picts with IDs that would normally be 6100 and above are offset forwaeds by one. So, the large outfit picts are stored from PICT IDs 6000-6099 and 6101-6128."
So which is it? Are resources 6101+ for large or small outfit picts? What happens? Does EVO stuff a 100x100 pict into a 32x32 menu space? or does it expand a 32x32 pict into a 100x100 space? Or both? (depending on the size of the graphic) Or none? (it chokes)
The outfit matrix at 6100 is 8x10. What if it was replaced by a matrix that could handle all 128 small outfit picts (8x16) Would EVO handle it properly? And if so, would it then use it for the small 32x32 outfit picts and use 6101-6128 for the large 100x100 outfit picts?
Desprez
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