Trowel: Did you receive the 1.5 GB compressed folder of files whose names end innocuously with .pdf I sent you?
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Q: Belum.
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G: Counsel informs me that I can answer you as follows:
"Yes, I have opened the letter."
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"Tuppence more, and up goes the donkey."
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This topic intrigues and mildly confuses me.
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Okay, a small update at last. I've been busy with other things lately and everything seems to be taking a lot longer than expected (especially this port).
Mack, I managed to track down the pricing issue as an engine bug which I've reported and will be fixed in the next engine release (whenever the hell that may be).
Qaanol, my alternate method of removing pers shield modifiers fell through but I did manage to write a simple, generic script that works for all perses. Also, what I plan to do is create a separate plug containing all scripts and things that effectively disable EV4 features simply to make the game behave more like the original. This way users can choose if they want the exact same behaviour or if they want to see things like the new AI in EVO.@semi-colon, on Jun 5 2008, 11:38 PM, said in New EV Override port:
This topic intrigues and wildly confuses me.
Fixed
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You can do everything in 3D without changing the camera. That is, with 3D ships and other objects from a top-down perspective. 3D ships can potentially save you space over a set of pre-rendered sprites. They can face any angle, instead of being limited to 36 or 72 or 144 angles. They can bank and have firing or hyperspace animations 'for free,' again without having to render out more sprites. If the engine's lighting is sufficiently advanced, you can have engine flares, weapon flares, and explosions cast light onto the ships convincingly. You could make the shipyard pic more interesting, for example, by putting the same ship model on a background and rotating it, instead of a static image. You could allow the camera to zoom in and out, and the models won't get pixellated like sprites. Antialiasing is less of a problem. And lastly, there's somewhat of a bandwagon with games going 3D. Remember, when EV:O came out, some people didn't even have graphics cards. The technology is there, now, where there are few reasons not to go 3D when your game already requires creating 3D models.