@callide, on Nov 24 2007, 02:02 AM, said in Hints for Mission?:
If I had the money I'd upgrade to a bigger ship like a CW, first thing.
He means the Crescent Warship by the way; a craft which, depending on how much exploring you've done, may or may not be familiar to you. However, given that you're still in a Freight Courier, I doubt you have the cash to buy one even if you know where to go. Not to say that the FC is a bad ship, but its kind of early-game.
Perhaps you can muck about in UE space an see if you can start the mission string the grants you access to UE military craft. You can get access to the general craft (Destroyers and Carriers) by going through a mission sequence that starts with rescuing a Scoutship crew or, alternatively, you can get access to a more powerful craft (the experimental UE Cruiser) by completing a mission string involving the rescue of a renowned UE shipwright.
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Get the Neutron turrets and the Bronev Armor (I can't remember the name) from Paaren.
Yes, get the Neutron Turrets; they're infinitely superior to Blaze weaponry (especially against the Voinians). And he means for you to get Dospect armor kit; Brunev is Voinian-exclusive, and not available at Paaren station.
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If you like your ship then sell one of the missile launchers, buy more missiles and hire/capture some escorts.
He's right in the regard that you should favor greater ammunition capacity over firing rate; Voinian shields are weak, and their armor regenerates very, very slowly. Getting escorts may, perhaps be out of your league (or at least outside of your budget).
If I had to suggest anything, its that you should pick off a few of the attacking Voinians (preferably frigates) using the Monty Python maneuver, then flee to a nearby system to recuperate when the going gets tough. The game will remember that you killed x amount of the Voinians, and you can kill off the rest when you return (although this might take multiple trips).
But remember; the defend Outpost Alpha mission (and others) are really just generic blow-stuff-up missions, and don't matter in the long-term. A few major missions end at Outpost Alpha, but I do not recall many (if any) major missions that begin there, so it does not matter much if you tick them off a bit if you abort the mission. Besides that, you can always cheer them up again by blowing up Voinians near Pax Station (which, coincidentally, must be considerably angry at you before they revoke your landing permit).