Visitor, I'd appreciate it if you'd edit your post. You may know about the Zidagar attacking the Igadzra, and the Miranu okay, but you don't know they hit the Azdgari.
That goes for basically everyone. As far as the Igadzra are concerned, they're being hit by two fairly small fleets, so they have no reason to suspect the Zidagar just threw everything they've got away. I'm in the best position to realise as I just got hit by almost half of what they've got, plus I have regular patrols into their space.
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Kyhaani Shipyards
18 days.
The Kyhaani Shipyards, in tribute to the legendary commander and briefly Master of the Azdgari, Tsarunis Edas Kyhaan, are to built in Dirach and will be the largest shipyards ever built by the Azdgari. However, there is one interesting catch to the Kyhaani Shipards -- they are to be the StrandÂ’s first mobile shipyard facilities.
The Kyhaani Shipyards will be built in the upper orbit of Dirach, in six distinct sections. Each section will be capable of detaching from the others and functioning independently, and each individual section is of a size and shape designed to fit into a hypercube. As each, six hypercubes will be taken aside from ordinary production for the Kyhaani Shipyards, allowing the entire massive complex to be fully mobile and carried, if required, within an Azdara.
The entire complex will construct one hundred and twenty Azdaras per RTD, and thirty Azdgari Aradas per RTD. The Kyhaani Shipyards do not include a Vakhys-chamber, so cannot create hypercubes (the only Vakhys-chamber was created as part of the Hypercube Project, on Xarnes.)
As the Kyhaani shipyards are built in six distinct sections, each section will take 3 RTDs to construct and will provide 1/6th of the construction of the entire complex.
While the complex will not particularly well-shielded, involved in its construction are 6 Escort-Azdaras. These will be removed from the Azdgari fleet. The Escort-Azdaras are simple modifications with more shield capacitors in place of all of their weaponry (~300% of the shielding of the normal Azdara but no weapons space.) These ships will be on standby in proximity to each section of the Kyhaani shipyards, and each will contain one hypercube. Therefore, the shipyards are ready to be teleported inside hypercubes contained in Escort-Azdaras under very short notice.
Azdgari Raider Outfitting
3 days.
A simple outfitting of Azdgari vessels. Using free space yet unused on Azdgari ships, Azdaras are modified to sport five swivel phase cannons, with some free space left over which may later be used to add larger engines. Azdgari Aradas will have their rear swivel phase cannons removed, as with Impulse drives they are now unnecessary. They will also have their dispersal rocket capabilities removed, as it is felt by the Azdgari that they are not useful, as they are almost incapable of passing the Igadzra PDS and are naturally limited in their ammunition. Replacing them, and using up further free space, the Azdgari Arada will sport eight swivel phase cannons, making it effective over a long time, and slightly more powerful at a close range than the Azdara. This factored in, the Azdgari AradaÂ’s close range firepower will match the IgaraÂ’s due to sheer number of phase cannons, but it lacks any sort of secondary weaponry.
Azdgari warships have not been modified, due to the restrictions of time.
This post has been edited by SilverDragon : 05 March 2005 - 09:54 AM