Alright. It's about time I gave some idea of what I've been researching, so here's a list of all the techs I've created. First, the Igadzra. Please excuse any possibly confusing specs.
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IGADZRA TECHNOLOGY
IGARA
Shield Capacity: 90
Shield Regeneration: 90
Structural Integrity: 10
Hpyerdrive Power Capacity: 5 Jumps
Maximum Cruise Speed: 300
Acceleration Thrust: 600
Lateral Thrust Power: 5
Vessel Mass: 30 tons
Vessel Length: 35 meters
Minimum Crew: 3
Weaponry:
1. 4x Swivel Particle Cannons
3. 1x Graviton Beam
4. 1x SAE Launcher + 10 Ammo
IGAZRA
Shield Capacity: 500
Shield Regeneration: 500
Structural Integrity: 50
Hpyerdrive Power Capacity: 8 jumps
Maximum Cruise Speed: 130
Acceleration Thrust: 275
Lateral Thrust Power: 2
Vessel Mass: 150 tons
Vessel Length: 240 meters
Minimum Crew: 52
Weaponry:
1. 4x Particle Beams
2. 3x Graviton Beams
3. 3x SAE Launchers +30 Ammo
PARTICLE BEAM
Shield Damage: 1.5x of Phase (at phase range) 2x of Phase (max) 20% of standard (minimal)
Armor Damage: 5x of Phase (at phase range) 7x of Phase (max) 25% of standard (minimal)
Range: 2x Phase Range (50% of Phase range is max damage range)
Type: Turreted Beam
Description: A powerful and versatile weapon, the Particle Beam fires a highly concentrated beam of energy against a target, guided by advanced targeting systems that allow for precision attacks. The beam, although powerful at short ranges, gradually reduces in power as it's range increases. The maximum range of the beam is about twice the range of a Phase Turret, and at that range, the beam is fairly weak, but nevertheless still dangerous when in large numbers. This is the turreted form.
Note: There is also a swivel cannon version of the turreted beam.
GRAVITON BEAM
Range: 80% of Phase Weaponry
Type: Turreted Beam
Special: The Graviton beam functions as a duel-use Repulser/Tractor beam. Although it can't function as both simultaneously (for obvious reasons), it can be quickly switched, and is very useful in repelling fighters and other small craft (although it is much less effective against larger vessels).
HALCYON TORPEDO -- Under Development
EVO SPECS
Shield Damage: 230 / 170 / 70
Armor Damage: 60 / 40 / 25
Count: 1000 / 800 / 250 (roughly)
Speed: 650 / 700 / 800 (beginning speed) 1200 / 1300 / 1500 (ending speed)
Reload: 180 / 120 / 90
PERCENTAGE SPECS
Shield Damage: 130 / 97% / 40% of SAE
Armor Damage: 300 / 200 / 125% of SAE
Range: 120 / 90 / 40% of SAE (exact)
Speed: 85 / 93 / 105% of SAE (beginning speed) 160 / 173 / 200% of SAE (ending speed)
Reload: 90 / 60 / 45% of SAE
Type: Homing Projectile
Description: Speed increases as it approaches the target. Does not spin. Is a significant modification of the SAE. Improved targeting, a different projectile to carry the warhead, variable sizes for the warhead itself (class 1, 2, and 3, the last being the largest) and the launcher, and improved speed. The turning/maneuverability is also slightly improved from the SAE. The smallest warhead (Class 1) is different from the others in that it's turning is not as good (about equivalent to the old SAE), and has a significantly shorter reload and range, as well as a slower ending speed. It is, however, much smaller than the others. There are two launcher types: Type 1 (very small, reloads quickly, fires class 1 warheads only) and Type 2 (larger, reloads slower, fires either class 2 or class 3 warheads). The Type 1 will be implemented on Aradas. The Type 2 will be implemented on Igazras. The guidance systems in the missile can also be de-activated by the firing ship and used as a rocket-type weapon instead.
POINT-DEFENSE BATTERY -- Under Development
Description: The point-defense battery is the most advanced type of missile defense system designed by the Igadzra, or perhaps any race at all. It is a two-part defense system. First of all, each battery is equipped with a wide-beam tractor emitter that locks onto and slows down incoming missiles (perhaps even several at a time if they come in at the right vector). At the same time, each battery is equipped with highly-focused particle beam that immediately locks onto and destroys the target. The Battery is designed to be highly miniaturized and thus easy to fit multiple batteries on even a small ship. It is also designed to rapidly destroy missiles as quickly as can be accomplished, not wasting any time to move to the next target. The range is roughly 85% of Phase range.
IGAZRA REFIT -- Under Development
Description: The Igazra is going under an important upgrade to maintain it's position as one of the most powerful warships in the known galaxy. Modifications are as follows:
+100 shields (20% increase)
150 Regeneration (30% decrease in regeneration time)
+1 Turning (50% increase in turning speed)
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Once I finish the PDS Battery and Halcyon Torpedo, I will be changing the specs of my ships again (not to mention the upgrades from the Igazra Refit).
Now we can move onto the Voinians...
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VOINIAN TECHNOLOGY
VOINIAN CRUISER
Shield Capacity: 25
Shield Regeneration: 200
Structural Integrity: 550
Hpyerdrive Power Capacity: 6 jumps
Hyperdrive Speed: 72 hours / hyperlink (3 dph)
Hyper-jump Rate: Slow
Maximum Cruise Speed: 80
Acceleration Thrust: 120
Lateral Thrust Power: 1
Vessel Mass: 1500 tons
Vessel Length: 180 meters
Weapon Space: 10 tons
Cargo Capacity: 40 tons
Minimum Crew: 891
Weaponry:
1. 5x Neutron Turrets
2. 3x Rocket Turrets + 40 Ammo
3. 1x VHF Bay + 4 Heavy Fighters
4. 4x Gatling Turrets
VOINIAN FRIGATE
Shield Capacity: 15
Shield Regeneration: 100
Structural Integrity: 280
Hpyerdrive Power Capacity: 5 jumps
Hyperdrive Speed: 48 hours / hyperlink (2 dph)
Hyper-jump Rate: Slow
Maximum Cruise Speed: 110
Acceleration Thrust: 240
Lateral Thrust Power: 2
Vessel Mass: 800 tons
Vessel Length: 70 meters
Weapon Space: 0 tons
Cargo Capacity: 10 tons
Minimum Crew: 364
Weaponry:
1. 3x Neutron Turrets
2. 2x Rocket Turrets + 25 Ammo
4. 3x Gatling Turrets
VOINIAN HEAVY FIGHTER
Shield Capacity: 2
Shield Regeneration: 50
Structural Integrity: 15
Hpyerdrive Power Capacity: 3 jumps
Hyperdrive Speed: 24 hours / hyperlink (1 dph)
Hyper-jump Rate: Medium
Maximum Cruise Speed: 200
Acceleration Thrust: 400
Lateral Thrust Power: 4
Vessel Mass: 35 tons
Vessel Length: 10 meters
Weapon Space: 10 tons
Cargo Capacity: 20 tons
Minimum Crew: 4
Weaponry:
1. 3x Neutron Cannons
2. 2x Rocket Launchers + 5 Ammo
VOINIAN INTERCEPTOR
Shield Capacity: 1
Shield Regeneration: 100
Structural Integrity: 10
Hpyerdrive Power Capacity: 3 jumps
Hyperdrive Speed: 24 hours / hyperlink (1 dph)
Hyper-jump Rate: Medium
Maximum Cruise Speed: 250
Acceleration Thrust: 500
Lateral Thrust Power: 4
Vessel Mass: 25 tons
Vessel Length: 12 meters
Weapon Space: 10 tons
Cargo Capacity: 10 tons
Minimum Crew: 2
Weaponry:
1. 2x Neutron Cannons
2. 1x Rocket Launchers + 5 Ammo
VOINIAN DREADNOUGHT -- Under Development
Shield Capacity: 150
Shield Regeneration: 600
Structural Integrity: 1500
Hpyerdrive Power Capacity: 10 jumps
Hyperdrive Speed: 72 hours / hyperlink (3 dph)
Hyper-jump Rate: Slow
Maximum Cruise Speed: 60
Acceleration Thrust: 100
Lateral Thrust Power: 1
Vessel Mass: 4000 tons
Vessel Length: 230 meters
Weapon Space: 150 tons
Cargo Capacity: 150 tons
Minimum Crew: 2080
Weaponry:
1. 8x Neutron Turrets
2. 3x Salvo Rocket Turrets + 120 Ammo
3. 1x Interceptor Bay + 10 Heavy Fighters
NEUTRON TURRET
Shield Damage: 30
Armor Damage: 10
Count: 50
Speed: 1125
Reload: 25
GATLING TURRET
Shield Damage: Negligible
Armor Damage: Negligible
Range: Neutron Range
Description: The Gatling Turret is a rapid-firing rotary cannon design to intercept and destroy incoming enemy munitions, such as rockets and missiles. It is relatively small, not needing massive power generators or huge cannons to fire the projectiles, which are small and accurate, only capable of destroying missiles, and being useless against larger objects like Fighters and Warships. Roughly, a single turret has 11% effectiveness, 22% effectiveness for two turrets, 33% for three, and 44% for four. Beyond four, however, the maximum effectiveness is only about 65% interception of all incoming missiles for six or seven (or more) turrets.
ROCKET TURRET/LAUNCHER -- Under Development
Shield Damage: 80 (+40) (w/ WU)
Armor Damage: 200 (+40) (w/ WU)
Count: 275 (+25) (w/ SU)
Speed: 700 (+150) (w/ SU)
Reload: 100
Note: SU denotes Speed Upgrade. WU denotes Weapon Upgrade. The numbers in parenthesis denote how much the rocket has been upgraded, not how much it will be upgraded.
Description (warhead upgrade): A modification to the actual warhead of the rocket, designing it so that the full force of the blast is directed forward in a 45ş cone. This allows for a more concentrated explosion, which is much more damaging. When destroyed by a PDS system, the Rocket will automatically detonate, creating a rather large splash damage area, although only in the forward 45ş cone.
Description (speed upgrade): A simple upgrade to the Rocket, increasing it's speed noticeably, as well as a slightly increased life span. This results in much improved range, and improved accuracy.
This post has been edited by Captain Carnotaur : 18 February 2005 - 03:28 PM