Ambrosia Garden Archive
    • Colors, what colors? 😛

    • ~vIsitor~, you have a Human, a cookie-dependent Igadzra, an extremely melodramatic Zidagar on your team...

      And all I have is some cool, calm, composed Americans, Germans, French, and Chinese. Your team is going to work better than mine.

      Why, do you ask? The more extremes you have, the better your team works. The lesser they mesh in with each other and the lesser they cooperate, they're better at getting things done.

    • EDIT: DAMNED COMPUTER!!!

      This post has been edited by Ryuu : 11 February 2005 - 10:36 PM

    • I'm going to do the reverse of SilverDragon and put my actual dates and times for research in this thread and the explanations (via reports) in the story thread.

      Projects:
      Shield enhancements: 4RTD
      Playing with explosives: Compartmentalized
      ______Long Term: Indefinite
      ______Dispersal Rocket modifications: 3RTD
      (Edit: Confusing layout, not much better now but still...)

      This post has been edited by Paranoid : 11 February 2005 - 11:16 PM

    • Ryuu, on Feb 12 2005, 03:34 AM, said:

      ~vIsitor~, you have a Human, a cookie-dependent Igadzra, an extremely melodramatic Zidagar on your team...

      And all I have is some cool, calm, composed Americans, Germans, French, and Chinese. Your team is going to work better than mine.

      Why, do you ask? The more extremes you have, the better your team works. The lesser they mesh in with each other and the lesser they cooperate, they're better at getting things done.
      View Post

      Not to mention a disgruntled miranu buisnessman with a grudge against the MTC 😛

    • Okay guys, I'm heading off for a week now. Ipvicus and Carnotaur have both agreed not to attack me while I'm gone, so I haven't bothered with a response manual. If everyone else could not react with the Azdgari for a week, I'd be very grateful.

      And uhh... I don't really have time now, but... after the Azdgari Hyperdrive is completed, consider the Azdgari to be working on a major engine enhancement, boosting top speed, acceleration and turning rate of all Azdgari ships. 8 day project, starting from when the 3rd slot is free.

      I'll get Ipvy to approve of the specifics when I get back.

    • Selax: The system I'm controlling is actually Tibidat. Groned was in the original plan but it should have been changed in the opening post. I'm assuming you might want to redirect the embassy appropriately.

    • Voinian Research:

      Vengeance Dreadnought
      Come on! We all know this ship! That big scary evil wedge thing! Well, alright, i've made a change or two.

      Voinian Dreadnought
      Same old ship. +3 Turrets, Upgraded Neutron(see next project) instead of Enhanced Neutron(from EVO).

      Shield: 150 units
      Armour: 1500 units
      Recharge: 600
      Acceleration: 100
      Speed: 60
      Turning Speed: 1
      Cargo Space: 150 tons
      Weapon Space: 150 tons
      Mass: 4000 tons
      Max Guns: 12
      Max Turrets: 12
      Crew: 2080
      Fuel: 1000 units
      Weapons:
      8 Neutron Turrets
      3 Salvo Rocket Turrets + 120 Salvo Rockets
      1 Interceptor Bay + 10 Interceptors

      Neutron Turret / Cannon Upgrade -
      The new model neutron turret and cannon is the same principal as the previous version. These use more advanced particle accelerators to speed up each neutron pulse, so that fast craft can no longer dodge them. With a simple operation, previous models can be upgraded to match the performance of these.

      Mass: 30 / 15 tons
      Reload: 25
      Count: 50
      MassDmg: 10
      EnergyDmg: 30
      Type: Turret / Cannon
      Speed: 1125
      Inaccuracy: 2 / 1
      Impact: 0
      Blast Radius: 0

      Voinian Counter Measure Rocket -
      Very light rockets(too light to significantly damage ships, but should be able to peirce any shielding someone could put on a missile) fireable in mass quantities from turreted mounts, in hopes of shooting down incoming Hunter Missiles. Success rate: 33% of incoming ordinance blocked.
      Ipvicus Pre-Approved.

      Non-Research:

      Refit Project

      Voinian Cruiser Upgrade
      Same old ship. +15 Shields, +50 Armor, +5 Speed, -30 Cargo, -100 Weapon Space, +2 Neutron Turrets, +1 Rocket Turret.

      Shield: 25 units
      Armour: 550 units
      Recharge: 200
      Acceleration: 120
      Speed: 80
      Turning Speed: 1
      Cargo Space: 60 tons
      Weapon Space: 40 tons
      Mass: 1500 tons
      Max Guns: 6
      Max Turrets: 6
      Crew: 891
      Fuel: 600 units
      Weapons:
      5 Neutron Turrets
      3 Rocket Turrets + 40 Rockets
      1 VHF Bay + 4 Heavy Fighters

      Voinian Frigate Upgrade
      Same old ship. +5 Shields, +30 Armor, -30 Cargo, -75 Weapon Space, +1 Neutron Turret, +1 Rocket Turret.

      Shield: 15 units
      Armour: 280 units
      Recharge: 100
      Acceleration: 240
      Speed: 110
      Turning Speed: 2
      Cargo Space: 30 tons
      Weapon Space: 0 tons
      Mass: 800 tons
      Max Guns: 4
      Max Turrets: 4
      Crew: 364
      Fuel: 500 units
      Weapons:
      3 Neutron Turrets
      2 Rocket Turrets + 25 Rockets

      Any complaints?

    • I am curious. Will you be able to build as many Dreadnoughts as you want or just one (like in the game)? I know it was in the game, but shouldn't a ship that strong take more time to research or have research leading up to its construction?

    • Selax, on Feb 12 2005, 08:10 PM, said:

      I am curious. Will you be able to build as many Dreadnoughts as you want or just one (like in the game)? I know it was in the game, but shouldn't a ship that strong take more time to research or have research leading up to its construction?
      View Post

      Indeed, the game inplied that it took years to finalize and months to build and prepare. You can't simply build these on a whim.

    • Also, if gaining a system gives a modest boost to production (what amount?), shouldn't loosing a system decrease production (such as the Human Renegades and Pariah) modestly? Did the UE take over Pariah or destroy it?
      I agree with ~vIsitor~. It will probably be some time before anyone gets to the level where they can build ships like the Dreadnought.

    • Hey. Just thought everyone would like to know... we now have a map. I still need to put in a map key to make things easy, but it should do for now. Enjoy.

      http://www.carnotaur..._strife/map.gif

    • Carno, could you possibly put the nebula systems? Maybe a little greyed, so everyone knows you can't go there until you can detect it.

    • Selax, if you could contact me on AIM so we can work out what's going on in Akrayhek without cluttering up the thread, that'd be good.

      Stats for South Tip Fighter are as follows:

      South Tip Fighter
      Shields: 300
      Armour: 0
      Speed: 450
      Accel: 1000
      Maneuver: 180 deg/sec
      Fuel: 3 Jumps
      Shield Recharge: 2.5 pps
      Cargo: 5 tons
      Space: 0 tons
      Max Guns/Turrets: 5/1
      Cost: 1,760,000
      Mass: 8 tons
      Length: 15 meters
      Crew: 1
      Availability: Akrayhek
      Special: Initiates hyperjump very fast
      Weapons:
      4 phase cannons
      1 Phase Turret
      1 Pursuit Missile Launcher
      5 Pursuit Missiles
      1 Shield Booster
      1 ECM System

    • Just a note, Admiral Benden: I forgot to put this in my post, but the Lazira and other Renegade ships are following the Courier. Just for your knowledge...

    • Awhaaa?

      The Miranu Courier had escorts?

    • Nope, a Renegade force followed the courier, intent on blasting it to smithereenies.

    • Hmm. Where's it say that'n's?

    • My only argument reguarding making the Dreadnought so 'quickly', is that while it's a tough opponent in EVO despite having 4 UE Destroyers on your side, it is far less effective when it's opponents actually have some form of strategy. That, and many new vessels take about that long to research.

      I have spoken to Ipvicus reguarding an adjusted research time on it. The new time is a total of 9 days. I'll head over to edit that right after this post.

    • My fleet numbers are probably wrong, simple addition is escaping me and it's very late. I'll fix everything up as soon as I can. I'm sorry.