Ambrosia Garden Archive
    • Ares: Override released!


      Multiplayer EVO in the Ares engine!

      Some of you may remember the fabled plug-in for Ares baring such a name as Ares: Override. Well, after being suspended for a while because of the bug in Panther that breaks Ares, Ragashingo finished up the Ares: Override plugin enough for release, and we've made it available to the public. So go ahead and get it.

    • hOt dAmn! Now I really need to register Ares 😉

      I am however supprised by the fact that you finished it...We all thought it croaked after the collapse of dreamwave studios...

    • Wow, well done! I'm at home so I won't be able to try it out until next week, but it looks sweet.

      I'm sure I could find the answer to this somewhere, but who did those nice re-models of the Override ships? Can we find these in an Override plug-in somewhere?

    • Firebird, on Mar 16 2005, 03:54 PM, said:

      Wow, well done! I'm at home so I won't be able to try it out until next week, but it looks sweet.

      I'm sure I could find the answer to this somewhere, but who did those nice re-models of the Override ships? Can we find these in an Override plug-in somewhere?
      View Post

      http://www.ambrosiasw.com/cgi-bin/vftp/sho...Fusion1.0.0.sit

    • Oh, just a note that should have been in the Readme but managed to slip my mind. Be sure to up the memory allocation to Ares or very bad and strangely weird things will occur, and believe me I've seen them occur. I'm not actually sure how much it should be set to, but if you see errors about loading sprites first try turning up the memory!

    • Awesome.
      I'll have to go re-install ares...

      mmm... multiplayer evo...