Okay everyone, tell me about your closest brush with death and describe your ship or post it from the pilotlog if you still have it available.
I just got the Observe Voinian Research Base Mission, jumped into the system in my Cresant Warship with five Turncoat escorts, turned around and afterburned away. Once I had some elbow room, I turned again and destroyed the Voinian Interceptors and Heavy Fighters. I headed off into space to let my shields recharge then went after the four Frigates and two Cruisers one at a time, pausing occasionally to let my shields recharge, trying to disable rather than destroy them so that there wouldn't be any other ships entering the system. So now it was just me and my escorts against the Dreadnaught. I straifed a couple times until it was out of Missles, got just out of range and matched it's speed. I used up all my Needle Missles on it's shields then gave the order to attack and charged. The battle was furious and seemed to take forever... Then suddenly My escorts' fighters were gone and my escorts were all disabled, but amazingly had survived. I was out of shields except for the tiniest sliver of green in the status bar. My main concern was keeping my escorts alive, so I took one last run past the Dreadnaught and headed away from them. It followed me to a safe distance and by this time my shields were up just enough to take one or two hits, so I straifed by again. I waited a few seconds to let my shields charge up enough to take another hit and did it again. I started to wonder how long this would take. I knew I should just let my shields charge fully, but what if it's shields start to recharge also? It took most of my Needle Missles to get through to it's armor. I decided to press the attack, but slow enough to keep my shields up. Three passes... four passes... What? It's disabled? Already? That was weak! I repaired my escorts, destroyed the Dreadnaught (out of curiousity I stayed in the screen as it blew up to watch and almost died for it) destroyed the other ships in the system and headed home. Now I know what it takes and I'm ready to destroy it again for the next mission, but I think I might want some more ammo this time...
EV Nova pilot data dump
Output on 3/26/2004 at 3:23 AM
Game version: 1.0.6
Plugins loaded:
Pilot name: Henry Porter
Pilot nickname: Ace
Pilot gender: male
Strict play: no
Seen intro screen: yes
Ship name: Brownsville Girl
Ship type: Crescent Warship (151)
Current system: Sol (128)
Legal status: 542 (in system 128)
Game date: 2/28/2258
Fuel: 700.00
Cash: 9070425
Kills: 41712
Current cargo:
none
Active missions:
Investigate Abduction (178):
travelObjComplete: no
shipObjComplete: yes
missionFailed: no
flags: 0012
flags2: 0000
canAbort: yes
timeLeft: -32000
destStellar: 187
returnStellar: 187
initialShipCount: -1
specialShipCount: -1
specialShipDude: -1
specialShipGoal: -1
specialShipBehavior: -1
specialShipStart: 0
specialShipSyst: 22
specialShipsKilled: 0
specialShipsBoarded: 0
specialShipsDisabled: 0
specialShipsJumpedIn: -1
specialShipsJumpedOut: 0
specialShipNameIndex: -1
specialShipSubtitleIndex: -1
specialShipPreselectType: -1
auxShipCount: 3
auxShipsLeft: 3
auxShipDude: 144
auxShipSyst: -1
cargoType: 11
cargoQty: 0
pickupMode: 0
dropoffMode: 0
cargoLoaded: yes
scanMask: 0000
compGovt: -1
compReward: 0
datePostIncrement: 0
pay: 0
Rescue Voinian Defector (172):
travelObjComplete: yes
shipObjComplete: no
missionFailed: no
flags: 0300
flags2: 0000
canAbort: yes
timeLeft: -32000
destStellar: -1
returnStellar: 148
initialShipCount: 1
specialShipCount: 1
specialShipDude: 147
specialShipGoal: 5
specialShipBehavior: -1
specialShipStart: 0
specialShipSyst: 8
specialShipsKilled: 0
specialShipsBoarded: 0
specialShipsDisabled: 0
specialShipsJumpedIn: 1
specialShipsJumpedOut: 0
specialShipNameIndex: 4
specialShipSubtitleIndex: -1
specialShipPreselectType: -1
auxShipCount: 4
auxShipsLeft: 4
auxShipDude: 141
auxShipSyst: 136
cargoType: 7
cargoQty: 1
pickupMode: 2
dropoffMode: 1
cargoLoaded: no
scanMask: 0000
compGovt: 128
compReward: 20
datePostIncrement: 0
pay: 100000
SC: Freight Delivery to <DST> (148):
travelObjComplete: no
shipObjComplete: yes
missionFailed: no
flags: 0100
flags2: 0000
canAbort: yes
timeLeft: -32000
destStellar: 148
returnStellar: 148
initialShipCount: -1
specialShipCount: -1
specialShipDude: -1
specialShipGoal: -1
specialShipBehavior: -1
specialShipStart: 0
specialShipSyst: 0
specialShipsKilled: 0
specialShipsBoarded: 0
specialShipsDisabled: 0
specialShipsJumpedIn: -1
specialShipsJumpedOut: 0
specialShipNameIndex: -1
specialShipSubtitleIndex: -1
specialShipPreselectType: -1
auxShipCount: -1
auxShipsLeft: -1
auxShipDude: -1
auxShipSyst: -1
cargoType: 5
cargoQty: 55
pickupMode: 0
dropoffMode: 0
cargoLoaded: yes
scanMask: 0000
compGovt: -1
compReward: 0
datePostIncrement: 0
pay: 30000
Destroy Voinian Dreadnought (184):
travelObjComplete: yes
shipObjComplete: no
missionFailed: no
flags: 0244
flags2: 0000
canAbort: yes
timeLeft: -32000
destStellar: -1
returnStellar: 136
initialShipCount: 1
specialShipCount: 1
specialShipDude: 157
specialShipGoal: 0
specialShipBehavior: -1
specialShipStart: 1
specialShipSyst: 32
specialShipsKilled: 0
specialShipsBoarded: 0
specialShipsDisabled: 0
specialShipsJumpedIn: 0
specialShipsJumpedOut: 0
specialShipNameIndex: -1
specialShipSubtitleIndex: -1
specialShipPreselectType: -1
auxShipCount: 4
auxShipsLeft: 4
auxShipDude: 138
auxShipSyst: 160
cargoType: -1
cargoQty: 0
pickupMode: -1
dropoffMode: -1
cargoLoaded: no
scanMask: 0000
compGovt: 128
compReward: 300
datePostIncrement: 0
pay: 2500000
Mission bits currently set:
b1
b2
b7
b8
b16
b100
b101
b102
b103
b104
b105
b106
b107
b109
b110
b111
b126
b127
b128
Escorts:
Turncoat (142) - captured
Turncoat (142) - captured
Turncoat (142) - captured
Turncoat (142) - captured
Turncoat (142) - captured
Items currently owned:
1 Needle Jammer (142)
1 UE Cloaking Device (145)
2 External Fuel Tank (153)
1 Density Scanner (155)
1 IFF Decoder (156)
1 Afterburner (157)
1 N. Launcher (158)
250 Needle Missile (159)
1 Sensor Upgrade (160)
4 Swivel Phase Cannon (163)
4 Phase Turret (164)
2 Fuel Scoop (168)
1 Auto-Refueller (169)
1 Thrust Upgrade (179)
4 Shield Enhancer (180)
1 Engine Upgrade (183)
1 ECM System (190)
1 RCS Upgrade (191)
Stellars currently dominated:
New Alcatraz (176)
Freeport (187)
Gorky (189)
Stellars currently destroyed:
none
Active ranks:
none
Active disasters:
A recession (140) on Tibidat (377) - 0 days left
A serious drought (141) on Motif (376) - 0 days left
A large quantity of skulls (142) on Kayia (350) - 0 days left
A successful raider (143) on Dirach (344) - 0 days left
A Zidagar offensive (144) on Pimre Station (358) - 8 days left
An Igadzra offensive (145) on Outpost Terapin (324) - 6 days left
An enormous food surplus (146) on Ragni (359) - 0 days left
An incredible harvest (147) on Saffera III (322) - 23 days left
A manufacturing surplus (148) on Fluor (306) - 0 days left
Industrial expansion (149) on Filider (304) - 0 days left
A massive brawl (150) on Hizdriar (276) - 5 days left
A new invention (151) on Station Pybin (264) - 0 days left
A bizarre training accident (152) on Outpost Zachit (238) - 0 days left
Decreased demand (153) on Mira (235) - 14 days left
Increased demand (154) on Blaga (234) - 8 days left
The jubilant workforce (155) on Liadon (229) - 0 days left
Constant celebration (156) on Krotun (226) - 0 days left
A Voinian attack (157) on Emalghia (194) - 0 days left
A supply shortfall (158) on Huron (170) - 0 days left
Extreme boredom (159) on Gorky (189) - 6 days left
Renegade extortion (160) on Iothe Prime (184) - 0 days left
An excessive renegade incursion (161) on Gribn (181) - 5 days left
An excessive renegade incursion (162) on Thehir (180) - 0 days left
The tourist season (163) on New Rome (158) - 0 days left
A new influx of colonists (164) on Molos (157) - 0 days left
A new outbreak of plague (165) on New Calcutta (154) - 3 days left
An efficiency drive (166) on New Tokyo (153) - 0 days left
A logistical problem (167) on Knox (148) - 2 days left
A major pollution scare (168) on Earth (128) - 0 days left
A good harvest (169) on Poch (258) - 0 days left
A strike by monks (170) on Omm (183) - 0 days left
A shortage of Munb leaves (171) on Himgro (240) - 9 days left
Toxic rainfall (172) on Giniz (364) - 0 days left
A mining accident (173) on Telnan (152) - 0 days left
A volcanic eruption (174) on Bakoom (355) - 0 days left
The discovery of a new vein of ore (175) on New Riga (134) - 0 days left
A bumper harvest (176) on First Centauri (129) - 2 days left
A Voinian offensive (177) on Outpost Alpha (136) - 0 days left
A Voinian offensive (178) on Outpost Gamma (138) - 0 days left
A Voinian offensive (179) on Outpost Theta (143) - 0 days left
Active cron events:
none
- end of log -
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"The only thing we know about Henry Porter is his name isn't Henry Porter." -Bob Dylan