Webstory Rules-
Zeroth Law: Use logic and reason at all times.
0.1 There is to be absolutely NO use of OOC (Out Of Character) knowledge. (i.e., the Azdgari player posts that he's moving all his ships to his border, out of range of Igadzra or Zidagar sensors (more on sensor range in the next rule), and the other two strand players decide to move their ships to their borders because they saw that.) Doing anything in your posts that involves using information you obviously do not have IC (In Character) qualifies as using OOC knowledge. Using OOC knowledge is illegal. An example of this would be saying you know exactly what technologies your enemies are researching. There is no espionage of this power involved.
0.2 Sensor range, from systems, is 2 hyperlinks (jump lines).
1. No controllong another player's characters.
2. Ship constructions and counts must be updated at least once a week.
2a. Ship Construction Rate is done by the following: you take your initial fleet count (listed below), divide it all by 10, and that's what you make per RTD. Thus, your ship construction rate is 10% of your initial fleet value per RTD. Should you develop a new ship class, you must adjust this rate to accomodate this. Use logic to reason how you should fairly adjust your build rate.
3. All researching and Technological Advance must be Approved by a Moderator.
(Note: Technological Advance counts as any change in:
A. Your fleet's Outfitting.
Example:
Outfitting Project Initiated.
Purpose- Remove rockets and launcher from all UE destroyers, and add 1 Hunter Launcher, and +30 Hunter Missiles.
ETC(Estimated Time to Completion): 2 RTD's.(Real time days.)
B. An upgrade to current weapon systems.
Example:
Upgrade Project Initiated.
Purpose- Increase the Rate of fire and the Range of standard Blaze weaponry.
ETC: 3-6 RTD's. (Again, the more time you spend, the more effective the new design will be.)
C. Development of completely new technology/weapon
Example:
Research Project Initiated.
Purpose- To design a weapon superior to the Blaze cannon in damaging armor, and lighter.
ETC: 4+ days. (Yes, 4+, I've been in Webstories where a player took 20 days to develop a weapon. It was horrible for everyone else, but we couldn't complain, since he DID research it fairly...)
3a. For any new weapon/outfit technology developed, Time must be spent seperately on Developing the Technology,and Outfitting it.
3b. All research is to be measures in RTD's, Real Time Days. Effectiveness of a weapon or technology will be directly proportional to the number of days spent.
3c. Time required will be proportional to the race's current technology level in related fields. ie- Azdgari could research a new maneuverability upgrade faster than the Emalgha could.
3d. number of research projects allowed to run at a time:
Miranu: 4 Projects (Military offensive projects will be incredibly slow with the Miranu.)
Strands: 3 projects
NT Renegades, Humans, Voinians.: 2 projects.
Kayans: 1 Research, 1 Construction
Human Renegades, Emalgha: 1 project
4. Battles must be fair (To the proportional strength of ships AND the ship count, 200 UE fighters could obliterate the dreadnought.), and as specific as possible.
4a. Ship numbers entering battle must be noted.
4b. Time must be granted for the opponant to react.
5. Standardized Space Travel will be averaged based on the Race's engine advancement.
5a. Jump Speed Chart:
4 Jumps per RTD: Azdgari, Zidigar.
3 Jumps per RTD: Miranu, NT Renegades, Zachit, Igadzra Aradas, Kayans
2 Jumps per RTD: UE, Human Renegades, Voinian Fighters
1 Jump per RTD: Voinian Cruisers and Frigates, Emalgha
Initial Fleet Counts:
Alliance of Akrayhek
5 Laziras
25 (Renegade) Aradas
40 Crescent Fighters
South Tip Renegades*
12 Crescent Warships
15 Laziras
35 Renegade Aradas
60 Crescent Fighters
North Tip Renegades*
16 Crescent Warships
25 Laziras
45 Renegade Aradas
80 Crecent Fighters
Miranu
200 Crescent Fighters (Militia)
600 Miranu Couriers
250 Heavy Freighters
300 Freighters
Zachit*
100 Zachit Aradas
240 Zachit Fighters
Zidagar
300 Zidaras
200 Zidagar Fighters
Azdgari
100 Azdgari Warships
250 Azdaras
250 Azdgari Aradas
Igadzra
150 Igazras
250 Igadzra Aradas
Emalgha
30 Emalgha Warships
50 Emalgha Fighters
20 Emalgha Freighters
Voinians
100 Cruisers
200 Frigates
100 Heavy Fighters
United Earth
150 Destroyers
50 Carriers
300 Fighters
*All ships are assumed to behave with the same level of strategy/prowess, except those of the Zachit (better) and renegades (worse whenever it involves organisation).
On the note of the number of game days per RTD, here is my opinion, which can be debated here. It is only relevant for the above ship-movement/jump speed chart, as ship movement is the only time when game days are actually important. If your character is having a conversation with another player's and he doesn't post for 3 days, don't take that to mean that his character hasn't said anything for 9 days, 6 days, or 1000 days, because it doesn't matter in that case. The game day:RTD ratio is only necessary for movement and battleposts, and all the information is up there.
REDchigh, I eliminated the point system. We'll use logic from here on out to have things be fair. And we'll always be watching to make sure nothing is ridiculous.
Regards,
Solel
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All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
J. R. R. Tolkien
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(This message has been edited by Solel (edited 03-30-2003).)
(This message has been edited by Solel (edited 03-30-2003).)
(This message has been edited by Solel (edited 04-07-2003).)