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Originally posted by Firebird:
**Well, the problem with combat in EV/O is that there's only so much you can do with it, and it's certainly better done in some other games (Ares, for instance). Sure, some games have found creative ways to make combat interesting (Final Battle for EV certainly did a nice job in some areas; the black hole in FH was also pretty interesting), but the nature of the engine limits just how fun it could be.
The way the engine is mission-based allows for great expansion in the text-writing area, so definitely, it's the storytelling that counts. The Frozen Heart plug-ins are excellent examples of this, being story-driven plug-ins.
As far as things changing, sure, EVO did a better job of this than EV, but I must say that some of the plug-ins I've seen have done even better. Unfortunately, we haven't seen plug-ins that have the drastic change I would really like to see, but that's not easily done because of the effort involved in making at least one new syst for each system that changes.
The thing is, the richness afforded by the EV mission engine has kept me playing for years -- it's got to be good, no matter what makes it good.
**
Mike Lee- how's it goin' bro? Remember the old days of EVO? I was Bombcat back then.. But newer times have prevailed..
Anyway, per the whole system changing thing- check out F-25 2.0.1 when it comes out. Not only will the bugs finally be gone (F-25 has changed just a little bit since the early days in 98.. ) but you'll also see a ton of system swapping. It's pretty cool stuff.
Per your comments on combat being limited- I agree, but with EVN a developer has a bunch more options, with planetary weapons, submunitions, reinforcements, better escort functions, etc. Do you still think plot is more important than that awesome unique combat mission, or are special combat missions sometimes better than the best storyline?
I only ask because I'm still struggling to figure out exactly what people are looking for.. For me, I love a good storyline, but without a good combat mission here and there I tend to get bored.. The nature of the game is action.. but I'm still not sure how important you all see it as.
_bomb
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I think that you don't see many love stories in EV simply because the engine isn't quite geared towards that. What are you going to do, keep meeting your significant other in a bar (or, with Nova, the Outfitter, Shipyard, or Trade Center) and have questions like "Will you go out on a date with me?" | Yes/No | "Great, pick me up on <DST> in a month and we'll have dinner."?
-EVula