Ambrosia Garden Archive
    • Mission Desc's missing from EVOPlus...


      In missions 178-181 (Investigate Abduction), most of the mission desc's are missing. If anyone knows what they are or could provide a complete copy of the plug, please let me know.

      ~Ace 🙂

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      "There is simply nothing in life more worth doing than kicking ass for money." - J. S. Jordan, Mercenaries Guild

    • (quote)Originally posted by CaptAceHarddrive:
      **In missions 178-181 (Investigate Abduction), most of the mission desc's are missing. If anyone knows what they are or could provide a complete copy of the plug, please let me know.

      ~Ace

      Mission 178** :

      (quote)Offer text:
      Seemingly out of nowhere, a scrap of note paper appears on your table; "AB missing. Meet 2305, 86B4 - GNT." Will you follow up on this cryptic note?(/quote)

      (quote)Accept text:
      The Governor of New Taranto is overjoyed to see you, when you meet him at 5 past 11 in shipyard 86, in quadrant 4B of New Taranto. "Captain, thank the heavens you're here. Anna Balashova, our leading warship designer, has been abducted by renegades! She set off two days ago in a shuttle for Knox, to report on her latest and greatest design. But the shuttle was attacked and boarded moments after departing by a huge renegade fleet. All we have for you is a description of the fleet's flagship. Captain, I beg of you, find Anna Balashova, her designs could wreak havoc in renegade hands."(/quote)

      (quote)Quick briefing:
      Find the abducted warship designer, Anna Balashova.(/quote)

      (quote)Drop cargo text:
      Freeport would be a good place to make some investigations, you think as your ship glides into dock. A few hours and carefully placed bribes later, you receive a message. Apparently an informant is waiting for you in Freeport's bar.(/quote)

      Mission 179 :

      (quote)Offer text:
      Your informant has tucked himself away in the deepest corner of this bar. You spot him quickly, however, and head over to join him. You pass him the description of the renegade ship, and he glances at it. "I guess I might know a little about a ship that looked like that. But my memory's getting a little hazy these days, y'know." You do. Will you offer the man a few credits to help restore his memory?(/quote)

      (quote)Accept text:
      "Well there are few (url="http://")Turncoats(/url) kitted out quite like that one, and it's more than my life's worth to tell ya whose that is. All I'll say is that ya should check out some goings-on in the neighbouring DSN-8584 system." With that the shifty man slips away. You decide to follow up on this information, and to pass through the system and then land on the independent world of Iothe Prime to evaluate what you will have seen.(/quote)

      (quote)Quick briefing:
      Investigate the DSN-8584 system.(/quote)

      (quote)Mission complete text:
      The DSN-8584 system seemed far too busy with pirates for an uninhabited system. Also your scans of the surface of F-909 suggest that there may be a small settlement there. You head for the bar to consider your next move.(/quote)

      Mission 180 :

      (In this mission, <RST> is F-909, and <RSY> is the DSN-8584 system.)

      (quote)Offer text:
      By the time you reach the bar, you have made your decision. You will return to the <RSY> system, destroy the renegade vessels orbiting there, and then land on <RST> and investigate the settlement. Now is the time to decide if you will need some help to do so.(/quote)

      (quote)Quick briefing:
      Destroy the renegade Turncoats guarding the planet <RST>, then land and investigate the settlement there.(/quote)

      (quote)Mission complete text:
      As you come in to land on F-909, your sensors detect weapons powering up on the planet's surface. Clearly this settlement has its own defences. Numerous blaze cannons are soon firing at your ship, and you are forced to fire the <PSN>'s weapons at the settlement with devastating results. On landing you find a few survivors in the ruins. Your interrogation of one reveals that Anna Balashova was here, but was taken away in a modified Turncoat just before you arrived. Returning to your ship you detect a hyperspace trail leading to the Riomor system, suggesting that your quarry is making for Freeport.(/quote)

      Mission 181 :

      (quote)Offer text:
      Your search of Freeport and the surrounding space has so far been fruitless: the ship you have been following seems not to exist. As you enter the bar a pair of unpleasant looking pirates approach you, and insist you come with them. Under the circumstances you agree.(/quote)

      (quote)Accept text:
      You are led to a table in a private room around which several important-looking men sit. "<PN>," says one, "we are the Captains of Freeport. The ship you are hunting is the Nadir, commanded by a man who goes by the same name. We renegades do have some rules, though they are far from strict, and this Nadir has broken every one of them. He is an outcast even amongst us." "We have reason to believe," continues another, "that the Nadir has deceived you. Our sources tell us that he is likely to be raiding Iothe Prime now, hunting for technicians to build the ship design he now has. We all wish you luck, captain."(/quote)

      (quote)Quick briefing:
      Rescue Anna Balashova from the Nadir and take her to Knox.(/quote)

      (quote)Mission complete text:
      You are greeted on Knox by an overjoyed Admiral McPherson. "<PN>, the United Earth government owes you an enormous debt which we can never repay. However, I hope that 2.5 million credits deposited into your account may go someway towards recompense. Anna Balashova's designs are superb, within a few months we expect to have built the first of a new generation of warship, the (url="http://")UE Cruiser(/url), completed. Yet again, <PN>, I thank you."(/quote)

      (quote)Mission fail text:
      On Knox Admiral McPherson commiserates with you. "At least this Nadir will never be able to use this design against us. Take comfort in that."(/quote)

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      Visit my EVO web site at (url="http://"http://www.andrew.cmu.edu/~dsghosh/evosite")http://www.evoverride.com(/url)! (Note: this URL is temporarily not working. The link works, but typing in (url="http://"http://www.evoverride.com")http://www.evoverride.com(/url) will take you to one of those evil search pages. I will fix this ASAP.)
      "What a piece of work is man! how noble in reason! how infinite in faculties! in form and moving how express and admirable! in action how like an angel! in apprehension how like a god! the beauty of the world! the paragon of animals! And yet, to me, what is this quintessence of dust?" -- Hamlet, Hamlet , II.ii

      (This message has been edited by shayborg (edited 03-11-2003).)

    • Since "EVOPlus" is actually an extension of EVO, why were the "Investigate Abduction" missions put in? Essentially, I'm doing the whole thing over again, and she's going to create a ship that's already in use!

      ~Ace 😄

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      "There is simply nothing in life more worth doing than kicking ass for money." - J. S. Jordan, Mercenaries Guild

    • (quote)Originally posted by CaptAceHarddrive:
      **Since "EVOPlus" is actually an extension of EVO, why were the "Investigate Abduction" missions put in? Essentially, I'm doing the whole thing over again, and she's going to create a ship that's already in use!

      ~Ace :p) missions from the new pilot I used for EVO Plus.

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      I am eager to try to ansver mission questions
      **

    • Quote

      Originally posted by CaptAceHarddrive:
      Since "EVOPlus" is actually an extension of EVO, why were the "Investigate Abduction" missions put in?

      I find that kind of odd as well .... Whatever, there are a lot of buggy plugs out there. 😉

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      Visit my EVO web site at (url="http://"http://www.andrew.cmu.edu/~dsghosh/evosite")http://www.evoverride.com(/url)! (Note: this URL is temporarily not working. The link works, but typing in (url="http://"http://www.evoverride.com")http://www.evoverride.com(/url) will take you to one of those evil search pages. I will fix this ASAP.)
      "What a piece of work is man! how noble in reason! how infinite in faculties! in form and moving how express and admirable! in action how like an angel! in apprehension how like a god! the beauty of the world! the paragon of animals! And yet, to me, what is this quintessence of dust?" -- Hamlet, Hamlet , II.ii

    • I noticed how you have developed some of your own plug-ins. I don't know if you did these via a group project or individual. I find that an individual making a plug has an easier time keeping track of everything and knowing what is going to go on, therefore, fewer bugs. Group efforts are extrodinarily difficult b/c of all the coordination involved. True, those plugs are finished sooner, but at the same time, there is a lot more room for error. This is from a guy who develops plugs, too. You must at least be able to understand the possibility of errors considering some plug-ins have well over a thousand new components that have to be properly linked and everything. Well, that is my two cents worth.

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    • Quote

      Originally posted by KingArthur10:
      **I noticed how you have developed some of your own plug-ins. I don't know if you did these via a group project or individual.

      **

      I dont know about others, but Bomb had Weepul do the graphics for 2.0.

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      I am eager to try to ansver mission questions