Grunadulater, as I've said on AIM earlier today, your repulsor beams and tractor beams can't target enemy missiles, but they can target your own.
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Azdgari Fleet Status 50% Ammo
21 Azdgari Warships (2 Destroyed, 4 Moderately Damaged, 9 Lightly Damaged)
5 BattleCarriers (1 Moderately Damaged)
30 Azdgari Aradas (20 Destroyed, 5 Disabled, 10 Heavily Damaged, 2 Lightly Damaged)
98 Azdaras (97 Destroyed, 17 Disabled, 34 Very Heavily Damaged, 20 Heavily Damaged, 10 Moderately Damaged)
Igadzra Fleet Status 25% Ammo
7 Igazras (4 Destroyed, 2 Heavily Damaged, 2 Moderately Damaged)
4 Igadzra Aradas (14 Destroyed, 4 Moderately Damaged)
All Igadzra ships will stay back, and will fire repulsor beams at anything that comes across the system. There are still a good number of mines floating around in the carnage.
There's been some dispute over the existence of the carrier, Grunadulater (apparently, you never said you built it, you never said it existed, and you never moved it to Notil.) As you would have a second carrier in the 4 days since you finished the designs, in the interests of fairness, I'm letting it remain. But if you ever mimic this action, and do not state your production accurately, any posts mentioning non-existent ships will be revoked.
However, the losses the Azdgari suffered are being moderated.
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Azdgari Fleet Status 50% Ammo
21 Azdgari Warships (2 Destroyed, 3 Moderately Damaged, 7 Lightly Damaged)
5 BattleCarriers (1 Moderately Damaged)
43 Azdgari Aradas (8 Destroyed, 4 Disabled, 8 Heavily Damaged, 2 Lightly Damaged)
138 Azdaras (67 Destroyed, 17 Disabled, 34 Very Heavily Damaged, 20 Heavily Damaged, 10 Moderately Damaged)
(This message has been edited by SilverDragon (edited 12-15-2002).)