Paul was yet again reclining in his office, staring boredly at his consoles screen. There was a report from Lokur Renelv that he and his team had managed to create a working containment field generator. They were currenty drawing up plans for use on it, but the current plan was to initially just use it to keep the planetary shield focused. The work crews for Cresseda Station were given information on how to install the shield and containment field generators. Lokur and his science team would go up and tune them once the construction of the station was finished. While they were doing so the work crews would move over to South Tip Station and install the generators there. The construction crews estimated it would take (three more posts) to complete the new work.
Paul sent acknowledgements of the reception and reading of the messages. He opened his agenda and noted he had an appointment with a representative from Zig Outfitters, Inc. His receptionist told him that they had ideas for improving the designs of the ships they were producing. He sent a notice to his receptionist that he was ready to hear their presentation and to send them in.
Five minutes later a tall Miranu entered his office. She, and it was most definately a she, walked slowly across the intervening space between the door and his desk. He rose and shook her hand and offered her a seat. She introduced herself as Kirana Lyrren.
So, I understand that your company has an idea on how to improve our ship designs, he stated. She nodded sleightly and opened a folder. She pulled out some sheets of white plastic and handed them across the table. A few of the desk jockeys in our company came up with a game that would pit computer designed ships against eachother. Each of the lazy louts got a budget in the game and got to spend it on ships and outfits before they let the ships loose on eachother. So, eventually a few outfit sets made themselves obviously better than others. A week or two ago I found out about what they were doing and thought it might be a good idea to show you some of the designs they came up with.
Paul nodded listlessly and looked at the sheets. There were two designs for Crescent Warships, one for an alternate to Aradas, and one for an alternate to Crescent Fighters. From what Paul could tell, all that had been done to most of them was the outfits stripped and replaced with a different set. Not only could you use these on your ships, but more trade could be attracted if we offered upgrade kits to independant captains, Kirana commented.
The designs showed that the ships costed more even when the outfits were stripped and sold. But then again they also increased the effectiveness of the ship in combat. He thouight for a moment and then asked, How much?
She smiled. Only thing is that you must grant us the right to outfit all government ships and allow us to be the only ones to offer such upgrade kits. I am sure that you can imagine that it would be rather detrimental to our business if other companies were to offer things like this at a lower price than ours.
Paul nodded and agreed to the deal. He quickly wrote out a contract, signed it, and handed it to her. She left his office, and he sent the designs over to the shipyards. They told him that the latest batch of ships had been finished, and that they would not have any of the upgrades that these entailed without sending them through a major reift. Paul commented that that was fine and told them to start building the next set of ships with those outfits and to purchase them from Zig Outfitters, Inc.
<-> <->
Post 40
Cresseda Station Construction
Begun:7 Length:35 End:42
Planetary Shield Generator Installation
Begun:42 Length:3 End:45
<-> <->
New Fleet Stats:
90 Milita Aradas
190 Crescent Fighters
<-> <->
Zig Outfitters Crescent Battleship
(Crescent Warship Basic)
-3 CFs(750k Credits)
-1 CF Bay(80 tons)(2m Credits)
+1 Phase Turret(20 tons)(180k Credits)
+1 SAD Module Launcher(30 tons)(200k Credits)
+45 SADs(45 Tons)(90k Credits)
+2 Shield Boosters(10 Tons)(100k Credits)
+1 ECM System(150k Credits)
+1 Sensor Upgrade(250k Credits)
Final Stats:
Shields: 2600
Armor: 250
Speed: 175
Accel: 300
Manuever: 60 deg/sec
Fuel: 5 jumps
Shield Recharge: 1.25 points per second
Cargo: 70 tons
Space: 0 tons
MaxGuns/Turrets: 4/4
Cost: 8.27m credits
Mass: 100 tons
Length: 120 meters
Crew: 61
Special: Initiates hyperjump fast
Outfits:
4 Phase Turrets
3 SAD Module Launchers
60 SAD Modules
2 Shield Boosters
1 ECM System
Zig Outfitters Crescent Fighter
(Crescent Fighter base)
+1 Phase Cannon(5 Tons)(50k Credits)
+4 Shield Boosters(20 tons)(200k Credits)
+1 ECM System(150k Credits)
+1 Sensor Upgrade(250k Credits)
+1 Pursuit Missile Launcher(15 tons)(120k Credits)
+5 Pursuit Missile Lauunchers(5 tons)(10k Credits)
Final Stats:
Shields: 400
Armor: 0
Speed: 450
Accel: 1000
Manuever: 180 deg/sec
Fuel: 3 jumps
Shield Recharge: 2.5 points per second
Cargo: 5 tons
Space: 0 tons
MaxGuns/Turrets: 5/1
Cost: 1.58 million credits
Mass: 8 tons
Length: 15 meters
Crew: 1
Availability: The Crescent and parts of Miranu Space
Special: Initiates hyperjump VERY fast
Outfits:
5 phase cannons
1 Pursuit Missile Launcher
5 Pursuit Missiles
4 Shield Boosters
1 ECM System
1 Sensor Upgrade
Zig Outfitters Crescent Command Ship
(Crescent Warship Base)
+4 Mass Expansions(60 Tons Cargo)(200k Credits)
+1 Phase Turret(20 Tons)(180k Credits)
+1 ECM System(150k Credits)
+1 Sensor Upgrade(250k Credits)
+4 Shield Boosters(20 Tons)(200k Credits)
+15 SAD Modules(15 Tons)(45k Credits)
Final Stats:
Shields: 2700
Armor: 250
Speed: 175
Accel: 300
Manuever: 60 deg/sec
Fuel: 5 jumps
Shield Recharge: 1.25 points per second
Cargo: 10 tons
Space: 0 tons
MaxGuns/Turrets: 4/4
Cost: 10.925m credits
Mass: 100 tons
Length: 120 meters
Crew: 61
Availability: South Tip Station
Special: Initiates hyperjump fast,
Outfits:
4 Phase Turrets
3 Crescent Fighters(Upgraded Crescent Fighters can be carried, but they have no reloads for their missiles)
30 SAD modules
2 SAD Launchers
1 ECM System
1 Sensor Upgrade
4 Mass Expansions
Zig Outfitters Arada Gunship
(Militia Arada Base)
-10 Dispersal Rockets(10 Tons)(10k Credits)
-2 Dispersal Rocket Launchers(40 Tons)(150k Credits)
-4 Phase Cannons(20 Tons)(200k Credits)
+2 Phase Turrets(40 Tons)(360k Credits)
+2 Swivel Phase Cannons(12 Tons)(150k Credits)
+1 ECM System(150k Credits)
+1 Sensor Uograde(250k Credits)
+2 Shield Boosters(10 Tons)(100k Credits)
+1 Pursuit Missile Launcher(15 Tons)(120k Credits)
+20 Pursuit Missiles
Final Stats:
Shields: 600
Armor: 100
Speed: 300
Accel: 600
Manuever: 120 deg/sec
Fuel: 5 jumps
Shield Recharge: 1.5 points per second
Cargo: 40 tons
Space: 3 tons
MaxGuns/Turrets: 4/2
Cost: 1,770,000 credits
Mass: 30 tons
Length: 35 meters
Crew: 3
Availability: South Tip Station
Special: Initiates hyperjump VERY fast
Outfits:
2 Phase Turrets
2 Swivel Phase Turrets
1 Pursuit Missile Launcher
20 Pursuit Missiles
2 Shield Boosters
1 ECM System
1 Sensor Upgrade
<edit>Post 40, not 20</edit>
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(This message has been edited by Admiral Benden (edited 09-04-2002).)