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Originally posted by David Arthur:
**There isn't any standard for sprite and mask PICTs, so I chose IDs out of the normal progression, the reasoning being that most plug-ins that I've seen use the normal progression, and therefore are less likely to conflict this way. Ultimately, there's little you can do to make a plug-in which adds graphics compatible with everything out there.
**
Yeah I know there isn't any reserve pict ID's for sprites and masks, but I made it work nonetheless when I moved the ID's in the what you called "normal progression". I found the gaps that would correspond to the shďps resource ID (which is that of the strange asteroid's shďp's and spďn's resource IDs), and stuck it there so it wouldn't have to use any expansion slots, and of course change the strange asteroid's spďn resource ID numbers.
If you look into the Override Graphics data, in the sprite and mask section, you will see the gap that I indicated earlier. It's obviously that the gap is there because the coke machine pics were meant to be there in the first place but didn't get plugged in because the Coca Cola image was lost, so they just left the gap there and altered the coke machine's spďn to read from the shuttle's sprite and mask IDs.
If you were to take a look at all the Override data files, you will plainly see all kinds of gaps throughout various resource types. While some ID's are from those that are meant to be in reserves, there are others that are just up for grabs. These gaps are there because some things were never meant to be accessed by players like the dreadnaught. The dreadnaught wouldn't have a shipyard pic or a desc etc. And another reason would be that they may have had something they wanted to put but changed their mind and so left it there.
I always said to myself that they should of filled in the gaps regardless just in case someone wanted to develop a cheat plug-in to access stuff or something. Well, at least they took in consideration to do that when they created EVN.
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Nosumus Fortiolis Quad Volimus
(This message has been edited by Coraxus (edited 08-08-2002).)