OOC: My tech list from Carno doesn't say anything about the two Lavrii Shield techs being integrated. Grrr! Evil Espy! Bad! Bad, bad human!
Kai'asi's console went bing as a new message came in. Taking the Kaivrii, he spoke.
"Azdgari, it is your lucky day. The Union has just completed work upon the Polaron Scatter Turret, a cross between the Concussion Blaster and Scatter Gun. While less poweful in impact or damage then the Concussion Blaster, it reloads faster, is turreted, and utilises innacuracies to create a cone of fire rather then the traditional line. This makes it a good melee weapon; if you're interested, we will be happy to exchange it with you. Our vessels can already run circles around Akrahd vessels, s your aerodynamics upgrades are not needed, but we are interested in your Phase-Neutron weaponry. Would you enlighten us upon that and the "Arada" you mentioned? What manner of ship is it?"
He turned then to Thunder. "Please do examine our technologies more thoroughly - even if our shields are not suitable for you, we may have other things that might interest you. Your Enhanced Defence Pods interest us greatly."
Turning to the Miranu representative, Kai'asi spoke again. "Miranu, although your technology may be inferior, to our eyes it is quite desirable. What do you wish to trade for your Defence Pods? They are of great interest."
Motioning Ai'siu over, Kai'asi whispered in her ear.
"There is apparently a fourth race we may be interested in contacting, a "Strand League." Contact their leader - possibly they will consent to a meeting, although it will be after these diplomats have departed."
"Of course, Supreme Arbiter." Ai'siu replied.
(To: Strand League)
(Fr: Lavrii Union)
(Re: Summit)
Greetings to the Strand League! We are the Lavrii Union, to the SouthWest of Strand League space. Our leader, the Supreme Arbiter Kai'asi, would like to meet with your leaders to determine the possibility of technology trading between our nations.
A list of Lavrii Union technologies is attached.
May The Sun Shine Well Upon You, friends!
-Arbiter of the Diplomatic Relations Ai'siu
WEAPONS
Polaron Cannon/Battery
The polaron cannon is the Lavriis basic primary weapon. When they were
attacked by the Akrahd, they quickly realised that their standard weaponry
(which was before a type of thoron laser) would not be effective against
such large numbers. They thus designed polaron weaponry, which as well as
damaging the enemy, would also reduce the functuality of communications and
sensors on their target. When under heavy fire, many Akrahd vessels are
unable to detect anything beyond their ship, and have thus been completely
unable to fire with any accuracy.
Armor Damage: 25
Shield Damage: 10
Reload/Speed: Phase on both counts
Polaron Wave Emitter
This weapon emits waves of polarons similar to that in a polaron cannon.
They make use of the side effect of the polaron cannon more than they do
damage, although the wave emitter can also be useful for its 360ş
simultaneous fire. At relatively close range, wave emitters can disrupt
both sensors and communications being sent through another ships shields.
Lavrii interceptors are known to enter Akrahd ranks under cover of heavier
ships and completely cut off the Akrahds ability to make tactical
decisions. However, the waves must cover all sides of their target to have
effect, and thus it is impossible for one Lavrii ship to disrupt another
ship - it takes at least two (but a hundred can disrupt another hundred, if
they are not destroyed first). They also have the side effect of bouncing
away enemy ships quite a distance
Armor Damage: 5
Shield Damage: 0
AS Torpedo
The anti-shield torpedo is one of the Lavriis oldest technologies - before
they encounted the armour based Akrahd. Only their older ships actively
employ this weapon. When it collides with shielding, the torpedo scrambles
the shield frequency. The result of this is that the enemy cannot fire
without damging their own shields, until the effects have worn off, after a
minute or two. Against the Akrahd, these weapons have mostly proved
effective at halting enemy fire, rather than being very useful to damage
the enemy.
Fusion Dart
The fusion dart is a recently developed Lavrii munitional weapon. They are
much smaller than their earlier AS torpedoes, and to make their small size
inexpensive, they lack guiding systems. Fusion darts are launched out of
Lavrii ships extremely fast - several times faster than the speed of a
standard freefire rocket. They are thus capable of greater accuracy.
However, the darts only effect armour, so beyond the Akrahd they would not
be of particular use.
Armor Damage: 45
Shield Damage: 1
Reload/Range: Javelin Rockets (EV)
Polaron Heavy Laser
The most powerful single weapon employed by the Lavrii is the polaron heavy
laser. Only the heaviest of Lavrii vessels are capable of directing a
discharge, although the energy of smaller ships can be drawn into the
discharger to amplify the damage. The laser itself takes some time to
charge, and at a minimum three interceptors must supply their energy. On
average, if the four ships all keep together, the polaron heavy laser will
fire every fourty seconds. The effects, as usual, scramble communications
and sensors over a wide area, and when the targets shields are
down they can scramble in-ship communications as well. They also have a
second side-effect; it will immediately disable an enemy ships weapons for
10-20 seconds, much like the Anti-Shield Torpedo does.
Armor Damage: 300
Shield: 100
Reload/Range: 40 seconds if link is maintained / munitional range
Polaron Disruptor
Designed to help retreating Lavrii ships, the Polaron Disruptor shoots out a
ball of compressed polaron energy in an ion lattice. Once the ion lattice
degrades and eventually disappears, the polaron energy is released, creating
an area of disrupted polaron energy. Weapons detonate when going through it,
and homing weapons going near it are jammed, though communications are not
really hampered. It is quite useful for retreating fleets, for anything that
touches it is damaged or destroyed.
Armor Damage: 50 per second
Shield: 50 per second
Reload/Range: Range and speed of a pursuit missile, with a rather slow
reload
Limpet Mine
The limpet mine is one of the afterthoughts of a battle involving the
Lavrii, and usually the Akrahd. They take special care to eliminate the
shields of as many targets as possible before destroying them, so they can
fire tiny robots known as limpet mines at the targets hull. The mines
begin to tear apart the hull slowly, even after the battle is finished.
They are virtually impossible to detect, and can do some serious damage.
Eventually, they run out of power, and stop functioning. However, if an
Akrahd fleet was to go into hyperspace, the chances are when it returned to
realspace its armour would be severely damaged.
Armor Damage: 2
Shield Damage: N/A
Reload/Range: Firing; defence pods, primary range, In effect; damage per
second, contact range
======================
TECHNOLOGY
Lavrii Shielding
Lavrii shields are different in several aspects to standard shielding.
Their shields are extremely weak, but recharge very quickly. As a result,
Lavrii ships are destroyed when they are targetted by overwhelming
firepower, and not by multiple encounters. Enemies who have attempted to
take on the Lavrii one by one have been quickly destroyed. Another
important note is that an attack which would usually destroy a Lavrii ship
tends to only destroy the shielding - the armour is unaffected. This means
that in general, at least two hits will be necessary to destroy one of
their ships, but if the damage is three or more times greater than their
shield capacity, this rule does not count.
Lavrii Shield Regenerator
Since Lavrii ships tend to trade heavy shielding for lightning fast shield
recharge, they quickly realised that when targetted by very heavy weaponry,
they would be at a serious disadvantage; and would likely be destroyed
before their shields could recharge. As such, the Lavrii developed an
add-on to their shield system, which draws their vessels fuel and
instantly recharges the ships shields. As a result, Lavrii shields are
able to stay on the field in critical situations.
=====================
SHIPS
Lavrii Interceptor
Mission: Light Fighter
Weapons:
2 Polaron Cannons
Shields: 10
Armor: 0
Speed: 900
Lavrii Patrol Boat
Mission: Patrol Vessel
Weapons:
3 Polaron Cannons
1 Fusion Dart Pod + 100 Fusion Darts
1 AS Torpedo Launcher + 1 AS Torpedo
Shields: 40
Armor: 0
Speed: 600
Lavrii Cruiser
Mission: Light Combat Cruiser
Weapons:
3 Polaron Turrets
1 Polaron Heavy Laser
2 Fusion Dart Pods + 200 Fusion Darts
1 AS Torpedo Launcher + 2 AS Torpedoes
1 Limpet Mine Launcher + 10 Limpet Mines
Shields: 300
Armor: 20
Speed: 300
Lavrii Heavy Cruiser
Mission: Heavy Combat Cruiser
Weapons:
4 Polaron Turrets
1 Polaron Heavy Laser
4 Fusion Dart Pods + 400 Fusion Darts
2 Limpet Mine Launchers + 20 Limpet Mines
2 Polaron Disruptors
1 Interceptor Bay + 2 Lavrii Interceptors
Shields: 600
Armor: 40
Speed: 200
Lavrii Carrier
Mission: Support Carrier
Weapons:
4 Interceptor Bays + 8 Lavrii Interceptors
Shields: 400
Armor: 30
Speed: 400
EXTRA VAESK WEAPONS AND TECHS
Polaron Tractor Beam - Disables a ship slowly and has a very very powerful
tug; almost impossible to escape from. The Vaesk use these a lot when trying
to board enemy vessels.
Proton Scatter Gun - Fires lots of balls of proton energy everywhere. Good
melee weapon. Inaccurate, but fairly powerful. Average range.
Shield Damage: 45
Armor Damage: 45
Concussion Blaster - Fires supercompressed balls of polaron energy at
target. The impact power is something like 5000. Takes a while to reload.
Average range.
Shield Damage: 60
Armor Damage: 60
========================
VAESK WARSHIPS
Vaesk Fighter
Mission: Heavy Fighter
Weapons:
3 Polaron Cannons
1 Polaron Wave Emitter
1 Tractor Beam
Shields: 30
Armor: 10
Vaesk Gunship
Mission: Heavy Gunboat
Weapons:
6 Polaron Cannons
1 Polaron Wave Emitter
1 AS Torpedo Launcher + 2 AS Torpedos
1 Fusion Dart Pod + 150 Fusion Darts
2 Limpet Mine Launchers + 2 Limpet Mines
2 Tractor Beams
Shields: 75
Armor: 10
Vaesk Heavy Destroyer
Mission: Heavy Assault Warship
Weapons:
8 Polaron Cannons
4 Polaron Batteries
2 Polaron Wave Emitters
1 AS Torpedo Launcher + 4 AS Torpedos
4 Fusion Dart Pods + 400 Fusion Darts
1 Polaron Heavy Laser
2 Limpet Mine Launchers + 2 Limpet Mines
6 Tractor Beams
Shields: 200
Armor: 100
Vaesk Command Ship
Mission: Lavrii Command & Control Vessel
Weapons:
6 Polaron Batteries
3 Polaron Wave Emitter
6 Fusion Dart Pods + 600 Fusion Darts
2 Limpet Mine Launchers + 10 Limpet Mines
2 Polaron Heavy Lasers
12 Tractor Beam
2 Fighter Docks + 5 Vaesk Gunships & 20 Vaesk Fighters
Shields: 2000
Armor: 500
-------
Enhanced Heavy Polaron Beam : 6/8
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