MOD- Correct, as far as I'm concerned; the Teh'Rak would detect nothing from the cloaked Horosk ships. Also, they cannot be attacked while in sub-space, even if you're lucky enough to hit in the corresponding area of realspace.
The Azdgari have temporary biological suspension pods, which suspend all living tissue. The rules for three-four jumps can't really be kept to religiously all the time, so five shouldn't really need moderation.
Carnotaur; considering my next move, and whether or not I want to play in a story against seven enemies.
Horosk
Eriqui was admitted into the meeting room of Chairman RMA of the Horosk Union after a considerable wait which she had to convince herself to admit wasn't particularly long, considering the circumstances involved.
After a brief exchange of formalities, Eriqui was asked to sit on the only chair in the meeting room. Realising that the chairman and various officials with him would all "remain floating", she politely requested the right to stand. Another more lengthy exchange of formalities followed, until both sides embarrassingly admitted a great distaste to formalities, apologised, explained they were simply trying to make the other seem at home, and then apologised for apologising. After that lengthy conversation had ensued, which Eriqui found to be considerably average for a meeting with an unknown, they got down to business. "Our proposal is along the lines of an exchange of various technological advantages we have - not the important ones, of course, until further trust can be established. I was particularly impressed by the... mass duplication? The guide pointed out one of the facilities."
"The shipyards we're using were designed from the Federation, Voinian and Crescent shipyards, and are quite effective - more so than the shipyards utilised by the Azdgari, Kayans or Miranu, who make use of twenty year old Federation specifications or Crescent ones. If you would be interested, a trade between our shipyards and your mass duplication ma be extremely profitable to us both in increasing our production." She smiled then; one of her most successful ploys in diplomacy. "I don't know about you, but the Strand League has the income to build three to four times as many ships as its producing - it's the capabilities of our shipyards that are being stretched. Mass duplication would provide a very useful boost to us."
"Also... our targetting systems have proved inferior in various engagements with the Akrahd, and it is completely impossible for us to utilise our beam weaponry for its most perfect use - point defence - until we are able to track missiles effectively, and lock on to them quickly. I've yet to 'confer with my government' - which I think we can both admit actually means 'consider your proposal' in diplomacy - but I'm fairly sure we wouldn't want to trade kyhdron beam technology or duelbeam weaponry for your targetting systems... however, we have multiple layered shielding which is especially effective on fighters. Thus, I think it would be a fair exchange; our multi-emitter shielding for your targetting systems, which will enable us to use all our beam weapons as point defence systems."
"Oh...and..." Eriqui paused. "I know this is premature, but we seriously need help with an alien invasion. Is there any possibility you could spare a few squadrons to help us attack the opponents - while we decoy their main fleet? In return, the Council of Four will give you just about anything we can give you."
Persephone
{From: Council of Four, Silverbridge}
{To: Kayan Union}
Friends; we wish you well, and hope that your government is prospering. Our greatest apologies for our inaction of late, but we are under a major attack in the Small Megellanic Cloud galaxy, and have thus had problems.
Rest assured, no matter what occurs in SMC, the aliens shall not invade LMC - we can permanently or temporarily shut down the wormhole from this side, so that they cannot open it, and we can also close the wormhole while they are in it, which will destroy everything they have. There is no way the alien invaders will make it through to LMC. You remain as safe as always.
Due to this attack, however, we were unable to come to your aid in recent events with the Teh'Rak. Rest assured, the Strand League, the arm of justice, shield of the New Galaxy, is doing everything in its power to fulfill its purpose. However, at the moment, everything in our power is nothing against the Teh'Rak.
We are desperate, neighbours. We need help, and we need it quickly. It won't be long until we are completely overrun. However, there is a way for us to turn this all the other way round, and to destroy our enemies.
And to do this, we need your aid. We beg of you this - we need four tachyonic generators, and we need them within no more than two weeks. Our plan is to trap out opponents in the Kassadar system, and thus the generators must be deployed in Wendar, Lapet, Tui and Ciar after the aliens move in to attack Kassadar. We'll then shut down the wormhole, detonate anything they could use within Kassadar, and stage an attack on their homeworld with the aid of, hopefully, the Horosk.
Please, respond quickly. The fate of LMC might not hang in the balance of your decisions, but the fate of SMC does.
{end transmission}
{From: Council of Four, Silverbridge}
{To: Miranu}
We would ask that you join the Strand League, who have many times come to your aid against those who would destroy you, in a union of equals to help fend off the Akrahd - the Galactic Community, combining the Miranu, Strand League, Azdgari and Kayans. We have yet to ask our other two neighbours, however.
Enclosed is details on what we want to make reality over time (OOC: already discussed, so it needn't be restated). We're currently in a considerably difficult situation in the SMC, but there is no danger to you, and with the help of the Kayans, the situation will be resolved soon, so worry not.
If you are interested in helping us create the Galactic Community, we would ask of you - perhaps prematurely - to look into sensors and targetting jammers. If you will ally with us, we will give you duelbeam, kyhdron, particle railgun and disc technology.
{end transmission}
Kassadar
Almost 50,000 ships had been lost, and Valenna, Esurus and Takita were now in the control of the ruthless alien murderers that had swarmed upon the unsuspecting Ring Alliance. 50,000 ships gathered at Kassadar, and raiding parties were sent out to quickly attack the three infested systems and pull back, after having little success.
{From: Kassadar}
{To: Alien Invaders}
Is that the best you can do? Watch and learn.
{end transmission}
Gre'Z
The attack on Gre'Z was, it had to be admitted, tactically unsound. 50,000 Strand League vessels suddenly appeared, apparently from nowhere, in the system, greatly outnumbering the Shar' Nadda defenders. Of course, even moving as fast as they could, the Shar' Nadda from the rest of their worlds didn't have time to get there before it would be too late.
And even if they did, they wouldn't hold enough of a numerical advantage for an easy win.
The Strand League moved in as quickly as possible, railguns battering away at the Shar' Nadda's defenders, less then 10,000 in number (OOC: common sense, you have 100,000 or so ships in defence right now). Outnumbered and outmatched, the Shar' Nadda were falling extremely quickly. Their weapons were ineffective, and their hordes of Latchers, for as much as they tried, couldn't get anywhere near to the IGNA and ZSN ships, that simply tore through them at close range with kyhdron weaponry or simply duelbeam. It is to be noted, that the duelbeam on a Zirada is enough to lay waste to a Crescent Warship with 250 shields - the old design used twenty or so years ago - in a few seconds. Latchers were simply slaughtered.
Meanwhile, IGNA began a bombardment on the planet, destroying everything there was there, killing everything that lived ruthlessly and efficiently.
(OOC: Grunadulater, reinforcements amounting to 95,000 or so are available to arrive in your next post from your other worlds, but by then the battle WILL be over and I will be leaving for your capital itself. Thus, by the time your reinforcements arrive, I'll be in hyperspace to Shar' Nadda after ripping Gne'Z apart. Your ships that took Esurus WON'T be able to arrive in your next post, but I'll write them as arriving in MY next post)
NSI-232
The Strand League fleet was still in good shape, and although the Gamaerans were attempting a stand-off while they were under the "safety of the asteroids", it helped little. Scarabs hunted down Gamaerans ships and sent them to hell, easily avoiding the asteroids as, after all, Strand League space has so many asteroids in it that they were built to avoid them.
The Gamaeran fleet was in wrecks, and the Strand League simply turned and returned to Zeus for repairs. Within a few days, they would come back to NSI-232, clear up any remaining mess with a better prepared fleet, and continue their patrols. The most recent supply of newly constructed ships was sent to Zeus' fleet, bringing the figures back to normal.
Draco
When commodore Bariol of Draco was told that 75,000 Gamaeran vessels had somehow got around the major defensive base in Appnyl , he simply laughed out loud. Draco was defended by 50,000 ships, and another 75,000 patrolled the Arkadi sector regularly.
Indeed, the battle wasn't a clever one. Although with superior numbers, they were outgunned and outmatched. A single Igazrada could wipe the floor with an Akrahd battleship with 50% of its shields left, recent tests had shown, and the IGNA-ZSN combination was massively superior to the Akrahd's tactics.
Things were looking bad for the Gamaerans, and then 50,000 ships came in from the Arkadi sector arrived, and the word "bad" became massively inappropriate. Pincered in by two 25,000 IGNA reefs and devastated by 50,000 ZSN vessels streaking through their ranks, they were, quite simply, in trouble. The fact that Draco's DL silos and railgun batteries were opening fire didn't exactly make things easier for them, either.
*Technology
The scorpion disc had undergone a very quick change, replacing the armour and various other areas with faster engines. Effectively, it was turned into something more closely resembling a rocket. The reason for this was simple.
The Strand League had issued a statement that guided weaponry was a complete waste of time. They had announced that Scarab discs were to be replaced soon after the new "Scorpion" assualt rockets were complete. It's replaced was to be called the "fast-rocket" - travelling so fast that, effectively, nothing actually had time to get out of the way, and with a very long range, fast-rockets couldn't be stopped by anything so simple as a jamming system. Point defence would be somewhat effective, but their speed made that more difficult that it would usually be, as fast-rockets were to travel faster than perhaps any other "missile" in existance - after all, they only needed forward engines, and not lateral ones.
Assualt Rocket: 3/12 (nothing major changed from the Scorpion disc)
Izirion Fighter: 8/12
Cygna Cluster Outposts: 1/3 -halted-
Aries Primus Colonisation: 6/6
- A major colony, including extensive defences and a massive industrial base (ship production will be raised by 250/post due to the output of Aries Primus, and by more after the colony has been expanded)
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-Lyat Esponer Corsair
(This message has been edited by SilverDragon (edited 06-02-2002).)