I posted this problem multiple times on the Dev board, but seeing as my fears have come true (Nova's taken everything over; can't really blame anybody though), no one's been much help. So, I guess I'll try my luck here.
I'm having this problem with ship sprites 96x96 and larger I put into a plug-in having holes in them. On one ship, the holes appear every time my ship is facing left in any direction; on the others, it's only the quadrant from 9 o'clock to 12 o'clock that they have holes.
I've checked the spin resources; those are accurate. I've checked the PICTs, and they have been correctly changed to 256 colors. I've checked the masks, and they are indeed black and white, and don't have any holes or discolorations anywhere (they match up fine too). I've increased memory to 64 mb, decreased it to 48 mb, nothing's worked.
The problem may be the fact that I'm importing these PICTs from Windows and then pasting them in, but it's the correct format and the correct color table, and I've tried pasting them into ClarisWorks and into GraphicCoverter before, with no luck. So it seems that this isn't the problem either.
So, if anyone can offer any help, it'd be greatly appreciated. It's a pretty major problem because I have a number of ships with large sprites in this plug-in.
------------------
Mike Lee (Firebird)