Ambrosia Garden Archive
    • Sprite problems


      I posted this problem multiple times on the Dev board, but seeing as my fears have come true (Nova's taken everything over; can't really blame anybody though), no one's been much help. So, I guess I'll try my luck here.

      I'm having this problem with ship sprites 96x96 and larger I put into a plug-in having holes in them. On one ship, the holes appear every time my ship is facing left in any direction; on the others, it's only the quadrant from 9 o'clock to 12 o'clock that they have holes.

      I've checked the spin resources; those are accurate. I've checked the PICTs, and they have been correctly changed to 256 colors. I've checked the masks, and they are indeed black and white, and don't have any holes or discolorations anywhere (they match up fine too). I've increased memory to 64 mb, decreased it to 48 mb, nothing's worked.

      The problem may be the fact that I'm importing these PICTs from Windows and then pasting them in, but it's the correct format and the correct color table, and I've tried pasting them into ClarisWorks and into GraphicCoverter before, with no luck. So it seems that this isn't the problem either.

      So, if anyone can offer any help, it'd be greatly appreciated. It's a pretty major problem because I have a number of ships with large sprites in this plug-in.

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      Mike Lee (Firebird)

    • I've never had much success with larger ships either. When you're making the spďn, there's a much larger margin for error - with a smaller image, there's a good chance you'll place the next image in the spďn in the right place, but with a larger one you usually get it wrong so that upon turning the ship "jumps". I've noticed other problems like this one also, and all I can suggest is to check up on the positioning of the spďn, and try to get it as close as possible.

      Also, you might want to try different programs. EV-Edit isn't very effective, overall, but its main failings are with missions - it seems fairly stable for ships. However, using ResEdit might be a better idea.

      Alternatively, you could just try and work your way around it. New graphics in EVO plug-ins rarely work well anyway. I'd much prefer a well designed plug-in with no new graphics than one with either pitiful little drawings or very imaginative but utterly out of place images.

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      -Lyat Esponer Corsair

    • It sounds like either Override doesn't like the 96x96 pixel frame size (just like EV won't work with 80x80 pixel sprites) or your ship is not centered correctly. Are you getting almost a fuzzy appearance with holes?

      I'm not sure if that fact that Windows is a 92dpi OS would have any problem... Mac monitors are 72dpi.

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    • Shouldn't all this be in the EV dev corner?

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      "Oops, I think I killed it..."-Me