Just to explain my post a while back, where I mentioned you on would see perhaps only one UE Cruiser; I was using that non-existant "average" that really no-one abides to. In actual fact, we ALL play the game a huge amount of time, and see more. But I'm confident if you play it through quickly, you won't see many.
And yes, whoever said it -- I was one of those people who was unlucky enough to come up against 4 or 5 UE cruisers attacking Verril.
And I don't know where Red went -- from the V. Dreadnought is weaker than the UE Cruiser, to saying it could smash the Strands. Weird way of creeping out of an argument. Methinks he went and tested it, and failed.
As for defeating the Voinian Dreadnought...well...it annoys me that so many people think it's impossible. They've been used to only dying when they make a serious mistake, if ever, and they come up against the Dreadnought, and think, "impossible". I've never beat it on my first try, even now, because I usually screw up one way or another, but it CAN be destroyed...and it's best done in a fighter.
Why? Simple.
You NEED to be faster, which isn't too much of a problem, or it'll just crawl up to you an incinerate you. And it's best holding down A and charging it head on, since just engaging it and firing is hopeless (perhaps with a heavily upgraded Igazra, but come on, the Dreadnought missions are near the beginning because you're expected to have not as good a ship).
Your shields will go down faster than it's armour. But fighters recover shields in seconds.
Get a UE fighter or Crescent fighter, armed with blaze either way, and charge it. Recover shields, charge again. It should take something like a hundred passes. Happy holidays.
Frankly, I'm more scared of 10 Kraits than the Voinian Dreadnought, which is probably easily explained. 1) I use a fighter, 2) until recently I didn't know that there was a select-nearest-target button and 3) With AI afterburners, 10 Kraits are difficult to outrun.
Esponer
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There is a fine line between decent and indecent. There is a finer line between safe and not-safe. This goes to "Will of the People"; if ever given the opportunity, your life will be forfeit.