First of all, let me say that this is a fantastic, engrossing game. That said, here's a question: Is it possible to get rid of the gunner once you have "bought" one? I can't complete the black hole mission, because I have insufficient space for the big bomb. If I could get the gunner off the ship, I could do it. Any advice for a fellow addict?
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Tricky one.
Sounds like a union issue.
If you get them to build you a new TF at DTE unit in the Riga system, the gunner won't come with it.
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Quote
Originally posted by Martin Turner:
**Tricky one.Sounds like a union issue.
If you get them to build you a new TF at DTE unit in the Riga system, the gunner won't come with it.
**Hmmm. tried your suggestion, but gunner stayed with new TF ship. I don't have an earlier pre-gunner saved game, so will start a new one. Thanks...is this a bug that can be fixed, or just one of those game parameters we play with?
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No, it's not a bug.
You could try ejecting and buying a new TF. That should get rid of the gunner.
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Quote
Originally posted by Martin Turner:
**You could try ejecting and buying a new TF. That should get rid of the gunner.
**
I had the same problem, so I had to um, "modify" the black hole since I couldn't carry the bomb with the gunner. The gunner stays with you when you change ships.
Ejecting should work, though. Heh, seems a bit extreme, sorta like faking your own death to get rid of the gunner.------------------
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Quote
Originally posted by Wedge Antilles:
**I had the same problem, so I had to um, "modify" the black hole since I couldn't carry the bomb with the gunner. The gunner stays with you when you change ships.
Ejecting should work, though. Heh, seems a bit extreme, sorta like faking your own death to get rid of the gunner.
**mmm. I came up with another solution to the weapons space problem....Duh, who needs the old dimensional drive on a tachyonic ship? Ditch it with the DD downgrade in an outfitters...frees up lots of space, doesn't hurt your mobility.
- Sometimes just asking the right question puts you on track.
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I was under the impression that the DD downgrade increases your jump time by a day (days?) even for the TF. I remember avoiding it for that reason, since there are many time critical missions in FH. I can't remember now if there are any after the black hole mission though - I think it's one of the last missions anyways?
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Quote
Originally posted by Wedge Antilles:
**I had the same problem, so I had to um, "modify" the black hole since I couldn't carry the bomb with the gunner. The gunner stays with you when you change ships.
Ejecting should work, though. Heh, seems a bit extreme, sorta like faking your own death to get rid of the gunner.**
Well, you know how it is with these union types.
Seriously though, 'editing' the black hole seems to rather miss the point.
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