My first post here:
When EV:O first came out, I was playing on a Quadra 660AV, set up to 225% speed to make up for the slowness of the computer.
Now I'm running 1.0.2 on a Powermac 6500/225, and I appreciate the extra speed, although I often run with the game speed set down (50%), where it's not far off what I got used to on my old computer. (And yes, I do know that this shortens cannon range, but since it seems to do it uniformly for the AI ships as well, I'm willing to live with it.)
A couple of things I've noticed, which I'm wondering if anyone else has any insight into the causes of:
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The game tempo, in terms of ratio between firing speed/flying, seems to be up; as a result, battles are more furious, and even a big ship can find itself in trouble with a swarm of fighters. I don't mind this, it does up the challenge, but it did strike me as an odd impression.
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SADs and SAEs. Wow, are they lousy. (most of the guided weapons aren't that great, but these really are ineffective for me.) Recently launched about 10-12 SAEs at a renegade CW, and I think maybe 2 connected. My impression when I used to play was that SADs were only moderately effective, but I could get most of my SAEs to hit anything but a Zidagar ship. Now, however, I don't find any of them worthwhile, and it doesn't take much (if any) effort to avoid enemy SAD/SAE modules launched at me.
Might this be related to the game speed setting (as for example, in classic EV,
the inability of the Confed Cruiser to turn), or is it just inherent to my current setup.
In which case, I seem to remember a plug that claimed to uniformly increase the effectiveness of guided weapons - any recommendations, pro or con?
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