And now, all my beautiful Sijak techs. Ah, lovely Ghost.
Ships
Sijak Interceptor
This interceptor is the most common ship in Sijak space, and for a fighter of itÂ’s class and size, it is a remarkable vessel. Armed with a small number of Shock missiles, it can cause great damage to any vessel when used right. This interceptor proves to all of the galaxies that the Sijak are a nation of fighter pilots, and tht they are not to be reckoned with.
Sijak Ghost
Death to all who would oppose the Ghost Heavy Fighter, many Sijak have said, and it is as true as they get. The Ghost, for a fighter, is the best. Almost twice as fast as regular fighters, it is easily to most manouevrable ship in existance, and itÂ’s shape - a long, thin tube barely a metre across - makes it possible for a good Ghost pilot to evade up to 30% of all fire directed at it. On top of that, Ghosts are armed with Shock missiles, Neutrino rockets and standard neutrino cannons. Never underestimate the Ghost - three are hell on a warship, pure hell.
Sijak Avatar
For a fighter, the Avatar is huge - thirty metres in length. However, the Sijak still classify it as a fighter. The Avatar is the support vessel of the Sijak, carrying a Ghost externally. Armed with shock missiles and neutrino rockets in large amounts, it has quite a payload. Avatars are not usually the ships of high ranking officers - most high ranking officers use the Ghost - but they have heavy firepower, and, for the Sijak, are the equivalent of a warship. The Sijak Navy just wonÂ’t build a larger ship than this.
Weapons
Neutrino Cannon
The standard weapon of Sijak vessels, this cannon is swivel, with a 90 degree arc of turn. It launches accelerated neutrinos at a high speed. ItÂ’s effect on shielding is incredible. It wrecks shield recharge, each blast slowly the process down. As well as that, the effects are spuradic. Sometimes, one bolt will do almost no damage, and other times it can do incredible damage.
Neutrino Rocket
The neutrino rocket is a powerful unguided rocket that does serious damage to shielding. ItÂ’s effect on armour is slightly disappointing - the exception being Spectral Armour, which it does a fairly average amount of damage. The rocket is slightly unstable, and can cause some damage to the user, but it makes it up in pure damage - one rocket could knock a Qan Zeus down by 20% shielding.
Shock Missile
When it comes to large scale destruction, the shock missile isnÂ’t what you want. This missile has a blast radius of near zero, and does not exactly do a huge amount of damage - nay, itÂ’s only just stronger than the needle missile was long ago. However, shock missiles are 100% impossible to evade, not even from a Ghost. And as well as that, shock missiles are the missiles of the tacical man. A well aimed shock missile can bring a shipÂ’s turrets down, slow their engines, give a warship a jump when one smashes into their bridge - their are almost no limits. When, say, eight of these target the same part of shielding, thereÂ’s a good chance one will get through, too.
Other
Site to site Portal
The Sijak donÂ’t have the same number of vessels the Haorn do, nay, they are quite outnumbered. It is this technology, however, a secret project the Prylak worked on, that give the Sijak a chance in the terrors of Ross 154. The STS Portal allows them to teleport whole fleets across their space in zero-time. STS Portals are terribly expensive, the cost and time to build around that of a whole station. Currently, only a handful exist. Also, STS Portals only work on cleared ships, and cannot be "hacked" to allow any other ships through.
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Formerly known as
Rima.