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ColdFusion wrote:
**There is a max of 99 outfit items, not 128! If you use outf resources 228+, then the large outfit pictures replace the thumbnails for outf resources 128+ (pict resource numbers overlap). I spent 2 hours untangling this mess in a plugin I just made. Someone get Matt Burch to fix this, now.
**
Old news, son. It's been that way for years. We discussed this on the developers' board about a week or so ago.
The correct number of outfits is 128. The maximum number of outfits that can be displayed in the outfitter window is 100 (not 99), if one is using individual 'thumbnail' pictures for the outfit display, brcause of the ID numbers overlap. It may be possible (don't know if anyone has tried) to get the full 128 outfits to display in the outfitter window by using a single large picture with 128 thumbnail pictures at ID# 6100, freeing the 6101-6128 ID#s for large pics.
If you are using the indiviual thumbnail pics, then you are limited to displaying 100 outfits in the outfitter window, to get the full i28 outfits, you will have to make 28 of them things that are not sold through outfitters. Fighter bays, for instance, or mission-related outfits. Just use the high outfit ID numbers (228 and up), for these non-purchasable items.
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