Ambrosia Garden Archive
    • cargo question


      hi all, most of u (probably all of u) dont remember me, but anyways... im back. this marks my 3rd return to evo. i love how even if u get bored with this game (God forbid), u can toss it to the side for a few months (which is what ive done twice before), and then come back and have as much fun playing it as u did the first day u got it.

      okay... heres my question:

      how much cargo space do u need to be able to do all the plot-essential missions (by that i basically mean the government missons) in the game? from my experience, im thinking that u need at least 20, but i was hoping sumone could tell me for sure. thx.

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    • well, what mission do you want to do exactly?

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      You know your to stressed when your hearing mimes.

    • no mission in particular. i hate switching ships so im just curious as to how much cargo space is the minimum u need to be able to complete any or all of the central objectives.

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      / a c h

    • I think that the maximum required is 20 exactly - this is for the Nebula Penetration mission when you evacuate the South Tip base. Otherwise, 15 is usually enough :).

    • Quote

      Originally posted by MartiNZ:
      I think that the maximum required is 20 exactly - this is for the Nebula Penetration mission when you evacuate the South Tip base. Otherwise, 15 is usually enough:).

      Actually, aside from cargo delivering, I've found all but two string missions need less than ten. MartiNZ is correct, though. I keep twenty-five, just in case.

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      Battler of the unjust Forklift.
      And still blowing up them Strands, 'cause the Aggies haven't given him the new shield generator yet.