Ambrosia Garden Archive
    • Question about shield/armor additions


      Exactly how many shields does one shield thingy (forget the exact name) add? For some reason, "5" sticks out in my mind from long ago.... and if that's true, the 20 total shields that can be added from using them is really not worth the space... I dunno why this didn't occur to me earlier, but.... shrugs

      If I'm wrong, please let me know. Maybe it's 20 shields for each of the additions..... help?

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    • I believe you're right: five each, for a total of twenty points of shielding (shipyard scale). Buy one, and then check your ship info.
      For the same mass as four shield enhancers, Dospect armour gives you more protection... though admittedly it defends best against a different class of weapon.

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    • As ResEdit reports (and if my memory serves me right), Dospect Armor adds an additional 40 armor units to your ship (equal to the Tritanium armor of Escape Velocity), while Bronev armor adds an additional 100 armor units.

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    • Dospect = 50 armor points.
      Shield enhancer = 5 shields.

    • Blackdog has the values right. So for 20 tons of space you could have either 20 more shielding or 50 more armor. Pretty simple choice on a cruiser, but there is a reason for the price of the shield boosters. On a ship which starts out with only 20 shielding, when you tack another 20 onto that, you double both its total shielding and its shield recharge speed. In EVO recharge is based on the time it takes to recharge 100% of your shielding... regardless of whether 100% for you is 20 or 40. Sure, if you have a large warship shield boosters are not a good investment. But in something like an Arada, they can be pretty impressive (add 40% to your total shielding and increase your recharge by 40%).

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      Paradigm, Captain of Industry
      And when you stare persistently into an abyss, the abyss also stares into you. - Nietzsche

    • Bronev is 100 points, I believe. It weighs and costs way too much for that, though...

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    • Quote

      Originally posted by Paradigm:
      **In EVO recharge is based on the time it takes to recharge 100% of your shielding... regardless of whether 100% for you is 20 or 40. Sure, if you have a large warship shield boosters are not a good investment. But in something like an Arada, they can be pretty impressive (add 40% to your total shielding and increase your recharge by 40%).
      **

      Yes, but the same also applies to your armor, so it makes no difference.

      some info on shield and armor upgrades in EVO:
      Shield Generator: Reacharges an extra .03 shield points/second. (3 Tons/ea.)
      Experimental Shield Generator: Reacharges an extra 1.66 shield points/second. (0 Tons, Mission only, non-transferable)
      Shield Enhancer: Adds 5 Points of shielding. (5 Tons/ea.)
      Dospect Armour: Adds 50 Armour points. (20 Tons)
      Bronev Plating: Adds 100 Armour points. (60 Tons)

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    • Quote

      Originally posted by MadFax7:
      Yes, but the same also applies to your armor, so it makes no difference.

      Actually, armor recharge rate is determined by your shield recharge rate. The faster your shields recharge, the faster your armor will - this is what causes the infamous invulnerability of an Azdara with armor. The armor recharges at the same ridiculous rate as the shielding, so it becomes incredibly hard to defeat with Crescent weaponry. Buying more armor has no effect whatsoever on your recharge for shield or armor.

      Quote

      some info on shield and armor upgrades in EVO:
      Shield Generator: Reacharges an extra .03 shield points/second. (3 Tons/ea.)
      Experimental Shield Generator: Reacharges an extra 1.66 shield points/second. (0 Tons, Mission only, non-transferable)

      This is inaccurate. Recharge is given in terms of "number of frames per shield percentage point regenerated," so it is independent of total shield points. The Shield Generator will make any ship recharge to 100% of its shielding in 33.3 seconds less time than it would have taken originally. In other words, your rate is faster by .3 seconds/percentage. The actual number of shield points regenerated during this time would depend on your total shielding. This is why adding shield boosters makes individual shield points recharge faster.

      • Example: say you have a ship which has 20 shielding and recharges from 0% to 100% in 1 minute. Now suppose you buy 4 shield boosters which bring you up to a total of 40 shielding... you will still take only 1 minute to recharge to 100% (because the amount of time to recharge a percentage point is defined in the shďp resource). You have increased your recharge rate from .333 shield points/second to .667 shield points/second.

      My point is that the number of shield points/second which a Shield Generator adds will depend on the ship. I'm just trying to give people accurate information based on the EVO Bible (check EVula's excellent online version (url="http://"http://www.evula.com/evo_bible/")here(/url)). Shield recharge is one of the most confusing aspects of EVO, but it seems to have been simplified in Nova. 🙂

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      Paradigm, Captain of Industry
      And when you stare persistently into an abyss, the abyss also stares into you. - Nietzsche