Ambrosia Garden Archive
    • All around useful secondary?


      So.... I was cruisin' along in my little Crescent Warship, and I was thinking... you know, I really don't know what an all around useful secondary is....

      Can anyone suggest one and give reasons?
      Regular rockets are no good, my aim blows, and reloading is hard, cuz I don't spend much time in UE space. Same for Hunter.
      Dispersal are alright, but I find myself once again admitting that my aim blows. Pursuit missiles are decent, but they don't do much damage. As for SAE's and SAD's... well, they don't seem to work.

      Oh, that puts me on a side rant.
      Why, oh why, even when I have jamming systems, do the enemies SAE's and SAD's seem to work so freakin' well??? Whenever a bounty hunter attacks me, you can be damn sure that his (or her) modules will connect with me. I try to fire some SAE's and they float out of my ship at 2 MPH in the opposite direction of the enemy. Problem is, I think human controlled SAE/D's forget the "search" part 😄

      Anyway, back on track. It seems to me that the only decent universal secondary is some kind of fighter bay. But, still, unless you wanna go with a certain governement's battleship (UE cruiser, Voggy Cruiser, Aggy Warship, etc) there's no way to get the more useful fighter bays....

      Anyway, suggestions and reasons are requested and required. Thank you 🙂

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    • I too discovered the annoyance of SAE/Ds when I first bought them. The trouble with them is that if the system you are in has any static or astewroids they screw up. Problem is, they only (exageration) systems without asteroids and interference are cozy little Miranu worlds where you probobly won't be attacked. My best bet is getting close to the enemy ship and then firing your SAD/Es off at them. Get a second opinion, though, but I say go with SAE/Ds.

      Man, I'm tired.

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    • Quote

      Originally posted by Mr. S'pht:
      **My best bet is getting close to the enemy ship and then firing your SAD/Es off at them. Get a second opinion, though, but I say go with SAE/Ds.

      **

      But that damn blast really hurts me too...especially at close range. Try Turreted Rockets. I like them the best...but I usually don't get to land on many Voinian places, so I stick to rockets. My aim is fairly deadly...>=)

      PEACE YO!

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    • I like Miranu defence pods, actually. The description in the game talks about launching them from a stationary position, but that's just silly. Take a nice fast ship and fly right over your big slow opponent, laying one of these little dark green eggs on them as you go. The blast is harmonized with your shields, so it doesn't hurt you at all, and you can be out of there and turning around for the next attack before your opponent knows what hit them. They do a decent job against armour (for a crescent weapon), and the defence system that launches them takes up only 10 tons of space.

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    • I agree that defense pods are great.And the ammo is cheap too.Defence pods do about 6 damage on the shipyard scale to sheilds and armor.However in 1.0.2 the phased beam really kicks serious ass.Perfect for steller defense missions becauase you can land and refuel then come back out again.I suggest the phased beam strongly.If you aren't working for the Zidigar suffer 😛

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    • Yes - the phased beam rocks. It doesn't need time to reload, like a missile, and it can be aimed independently of your turrets, which is great against a swarm of fighters. And if you mount it on a Miranu Courier with fuel scoops, you don't even need to worry much about the fuel drain.

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    • I personally don't ever use secondary weapons. I just don't like them. But if you have to use something, I recommend Miranu defence pods or dispersal rockets. Defence pods are pretty powerful against practically any ship, even (url="http://"http://www.geocities.com/evosite/shipyard.html#voinian")Voinians(/url), as are dispersal rockets. As for your aiming problems, put the ship on autopilot. The AI is pretty bad, but it will keep you oriented in the direction of your enemy. And phased beam turrets are nice, but what if you aren't working for the Zidagar? I wouldn't work for the Zidagar just for the phased beams, and what if you aren't in a (url="http://"http://www.geocities.com/evosite/shipyard.html#mcourier")Miranu Courier(/url) or other high-fuel ship? Not many of the more powerful ships have big enough fuel capacities...

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      I can't think of anything else to write...

    • Phased beam turrets??I work for the Zidigar for their holy ECM,phased beam and fighter bay (i have EVO fixer by the way).

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    • I like turreted Rockets, those babys really pound stuff.

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    • Plasma Siphon. Kills shields REALLY good. I took out an Iggy warship in half my normel time with it. Dosn't do a fricking thing aganst armor though.

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    • Yeah unfortunatly nothing from the cresent cept' defense pods does anything against armor.

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    • Quote

      Originally posted by CelticStarbase:
      **I like turreted Rockets, those babys really pound stuff.

      **

      That's true, but they're so slow they almost never can hit anything faster than a (url="http://"http://www.geocities.com/evosite/shipyard.html#vsupply")Voinian Supply Ship(/url) farther than a few pixels away. :rolleyes:

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    • As I said earlier, I think the phased beamer blows. In really doesn't kick that much ass, even in 1.0.2. It drains fuel like a bizzznich, and it doesn't even do that much damage.

      Defense pods, huh? I've gave up on those a while back..... my trouble lies with little ships pounding me into the ground in swarms... big ships just kinda sit there and get hammered by neutron turrets rather nicely. I'll do a few tests with the pods, tho... sounds interesting.

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    • I like basic rockets, because you can pick them up in the areas where I fly, either from dead ships or from outfitters. They fly a nice long way, and they hit hard. Even against shields, they're pretty good.

      Against fighters, I'd use a plasma siphon if I had one. I like the way it knocks them back, holding them inside gun range long enough to finish them. An Igazra with extra fuel tanks and scoops is good enough to operate most of the fuel-draining secondary weapons. Never flown a miranu courier - bizarre!

      Finally, I sometimes get a needle missile launcher or two. When you're out of everything else, you might as well lean on the fire button while you fight - it might do some extra damage. The launcher is light and the ammo has no weight. Javelins in EV were much more useful - they don't loop around in mad circles and slam into asteroids - but it's better than nothing when you're swamped with fighters.

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    • Quote

      Originally posted by shayborg:
      **That's true, but they're so slow they almost never can hit anything faster than a Voinian Supply Ship farther than a few pixels away.:rolleyes:
      **

      They work fine in UE and Voinian space, they're just too slow for the Crescent.

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    • Quote

      Originally posted by The Catacomb:
      **Yeah unfortunatly nothing from the cresent cept' defense pods does anything against armor.
      **

      Ever heard of a pursuit missile? 😄 More efficient (mass/damage) than Hunters, and turn faster too.

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    • Quote

      Originally posted by Weepul 884:
      **Ever heard of a pursuit missile?:D More efficient (mass/damage) than Hunters, and turn faster too.

      **

      ...and more easily distracted, too. I've fired pursuit missiles at point blank range and watched them wander off and immolate themselves on some random asteroid halfway across the system. But they're okay; the reload time seems to be shorter than for many other missiles and rockets.

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    • Quote

      Originally posted by Weepul 884:
      **Ever heard of a pursuit missile?:D More efficient (mass/damage) than Hunters, and turn faster too.
      **

      Pursuit missiles kinda blow. all of the crescent has jammers (as the guy above stated) and the whole mass/damage thing doesn't matter that much.... If I'd go with anything, it'd be hunter over pursuit. they just don't do the job. I dunno... I tested out with the pods.... and got decent at making a little wall of them for ships to run into.... decent, but hard to get right every time. I guess I'll stick with hammering the crap out of them with a siphon and neutron turrets. Long live the Iggies.

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    • Defence Pods is pretty handy, but I like turrents and guns...

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    • You do not make a line of defence pods and hope you enemy runs into them. You use the defense pods on large objects like igazras and azdgari warships. Fly directly over them and while you are on top of them release the pods. I use a UE Crusier with 8 launchers and 65 pods and with this arrangement you can take out an igazra with minimun damage. 10 percent or less damage. When you have DP launchers they release in salvos of 8. But another neat side effect is that the more of these launchers you get the faster the whole unit fires. Its almost like a firing bonus. I can release all my pods on a target in a matter of seconds. In one on one battles nothing beats it.