Ambrosia Garden Archive
    • Thanks, Phaedrus. It was smooth sailing after that for a while.

      Were you ever able to find the "witness" (that you posted about earlier in this thread, that you get after finding the Kytaan fleet) who is supposed to be in a system adjacent to Mira? I think I'm just dumb, but I need even more hints. Would anyone be willing to tell me what kind of ship I am looking for? (Is it a derelict, does it hyper in after I jump in, or what class, etc.?)

      Bomb, I really like the reworked missions so far, compared to the earlier version of the plug. They seem to flow a lot better. And I also like the Marauder very much! 🙂

    • Oops...I forgot to make sure that my pilot file mission bit 0 was set. Sure enough, once I did that, the ship turned up in an adjacent system. Sorry for the trouble...

    • Quote

      Originally posted by Gary:
      **Thanks, Phaedrus. It was smooth sailing after that for a while.

      Were you ever able to find the "witness" (that you posted about earlier in this thread, that you get after finding the Kytaan fleet) who is supposed to be in a system adjacent to Mira? I think I'm just dumb, but I need even more hints. Would anyone be willing to tell me what kind of ship I am looking for? (Is it a derelict, does it hyper in after I jump in, or what class, etc.?)

      Bomb, I really like the reworked missions so far, compared to the earlier version of the plug. They seem to flow a lot better. And I also like the Marauder very much! :)**

      The ship is a Xarnez vessel, completely derelict. All I can tell you is that it is in a system (-5) adjacent to Mira. I don't have any more control over it because the mission is designed to choose a random system around Mira. 🙂

      As for the reworked missions, continuity and flow was definitely a main goal of mine.. The old missions were much more random and patched together from the ideas of two people. These are solely my insane ramblings, so if anything, they do, as you say, flow better.

      And finally, as for the Marauder, it's sort of a hidden treasure in the game. Most players overlook it, but based on it's speed and maneuvering, it has an absurd amount of firepower and shields to match.

      _bomb

    • Quote

      Originally posted by Gary:
      Oops...I forgot to make sure that my pilot file mission bit 0 was set. Sure enough, once I did that, the ship turned up in an adjacent system. Sorry for the trouble...

      Ok everybody, I fixed up this mission bit problem once and for all.. Get the new data file at:

      members.aol.com/Robs17/F25/F_25_Data1.sit

      _bomb

    • Uhh, Bomb, when I d/l'd your newest upgrade, it didn't come out as EVO plugin format. Just letting you know. When I did try to do something with it, it acted as if it was a file to expand, even though it already had been expanded and when I tried, it didn't work. Just letting ya know whats up.

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      Life: Terminal, unrecoverable, completely useless phenomonon - Me