Ambrosia Garden Archive
    • Yet again this topic comes up, and yet again I feel compelled to respond.

      Azdgari

      Here's my view on the three Strands. All of them are playable and have their own good and bad points.

      Igadzra: Okay, so you can buy an Igazra, which is very tough. But I really hate slow ships, especially when I'm getting outmaneuvered by opponents. Even with the speed upgrades it lags too much for my taste. I flew one for a while, but I didn't really like it. The plasma siphon used to be pretty good in earlier versions of EVO, but since it now does less damage and uses fuel, it's a lot less cool. SAE's are just sucko-rrific. Zidagar are virtually immune to them, Azdgari are usually too fast to hit with them, and using them anywhere else means constant trips back to buy more. Plus these guys are a bit less fun to work with, IMO, because they are never really friendly.

      Zidagar: These guys have some real good points, but they also have some areas where they just aren't that great. The systems upgrade and the Zid. ECM are both wonderful... hard to beat free space and a jammer that'll stop nearly anything. But I don't like their other signature equipment. I know I'll get a lot of disagreement on this, but here goes. The Zidara is very similar to the Lazira. However, it's missing something crucial: the Lazira has the second best shield recharge rate of any purchasable ship. In a ship of this size, recharge is vital because that's what allows you to take on large groups of opponents. The Zidara's recharge rate is about the rate of some UE ships.

      And this will probably sound like blasphemy, but the phased beamer isn't that good. My reasoning is simply that it uses far too much fuel to be effective. In order to use it at all, you need to devote quite a bit of space to it: 20 tons for a single beamer, 10 tons for extra fuel, and 10 tons for 2 fuel scoops. Even with all that you're only getting several seconds of sustained fire. Once that's gone, you're forced to rely on your other weapons until you scoop some more fuel, and you can't fit as many other weapons because of mounting the beamer. So I feel that it is not a good weapon for sustained combat. This said, Zid. fighters are pretty good to have backing you up, because you don't have to worry about their fuel so much. And if they stop firing because they've run out, you can just call them back and relaunch them.

      The Zidagar have pretty cool personalities, and there's really nothing disagreeable about them on that front. Overall, these are my second choice.

      Azdgari: Well, their fighter bay can be very useful... if you enjoy flying a converted Miranu Heavy Freighter. Otherwise, sure the firepower it provides can be massive, but it really limits what else you can do. The initial shield generator is comparitively pretty weak. It's effects really only show up on small ships that might not have enough space to spare for it. However, as I'm a big fan of maneuverability, the Azd. turning upgrade is great for me. And of course, the exp. shield generator is just ridiculously cool. I no longer use it on fighters, since being invulnerable got to be boring, but I still like to use it slightly larger ships. And then there's the Azdara... a true marvel of engineering. I've reached the point where flying a Crescent fighter feels slow. There's really no way to argue against the overwhelming technological advantages of the Azdara. And even though you can never buy one, their warships are just frighteningly good: fast, better recharge rate than most warships, and armed with a wing of Azdaras...

      Furthermore, I really enjoy the Azdgari missions. I like the idea of commanding my own wing of fighters. Now I know that people call the Azdgari "ruthless raiders," but I've never seen it that way. I have never even associated them with the far more evil renegades. The Azdgari are involved in a war. They fight using the tactics that best utilize their ships. All the Strands are interested in beating the others in pretty much any way they can. The Azdgari do not attack civilian ships, or raid Strandless planets, or do anything truly cold-blooded. The UEs use many of the same tactics against the Voinians that the Azdgari use. The Azdgari simply try to get some cash out of it, too. And for me, the Azdgari were the first friendly alien port I reached... after drifting slowly through all of Igadzra space. When you work with the Azdgari, they are always just as friendly as the Zidagar.

      The one thing I dislike the most about working with the Azdgari is what a pain in the arse it is to leave Azdgari space and get to a friendly port.

      Well, that's my two. Sorry if you feel this post is too long.
      Paradigm

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    • Well, Igadzra are losing again, to the Azdgari raiders of all people. I sure wish I could vote twice...

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      When did I go Insane?
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    • Quote

      Originally posted by Igor Rigadaz:
      **Well, Igadzra are losing again, to the Azdgari raiders of all people. I sure wish I could vote twice...

      **

      Tell me about it, I guess people really love cheap tactics. At least the Monty Python can be used with more than one government's ships.

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      The last time I was on this board, the price of dumb questions was really high.
      Ask me what I'm doing.

    • Zidagar - 6
      Azdgari - 4
      Igadzra - 4

      No-ones commented about my calling the Zidagar not-nice guys.

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      This is Esponer reincarnated after an accident with a phased beamer and a shipment of Saalian brandy.

    • Hey, the Igadzra aren't losing alone... we are tied for last place. I just figured I should speak up since I had the chance to bring the Azdgari out of solid last place into tied last place.

      And just because someone works with the Azdgari doesn't mean they necessarily use cheap tactics. As a group the Azdgari sometimes attack their opponents in cheap ways, but as a player, I never do. And don't get me started on how cheap the Monty Python is.

      Paradigm

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    • RESTORATION OF TOPIC COMPLETE.

      THIS TOPIC HAS NOW MOVED BACK TO THE TOP, WHERE MORE PEOPLE WILL SEE IT.

      😉

    • I think the Zidagar are the best strand. The Zidara is a powerful ship and two of them can take down an Igazra (usually). One Zidara by itself can't even take an Adzgari Warship or an Igazra but if they come in enough numbers they're pretty strong. There should be a Zidagar Arada though.

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    • Well: during my efforts for the 'crew of one challenge' I have gained new appreciation of the Zidagar and of the Igadzra - and they were my favourites beforehand :)! The Zidagar systems upgrade is, of course, a must have for any ship of the fighter persuasion - and as I played most of the game in a Krait, it was really helpful, allowing me 3 phase cannons, dospect, a cargo expansion and a fuel scoop - all in all a 2.22M trade-in value for a 50,000 ship.

      And later when I was forced to switch to a crescent fighter for reasons of cargo space, I found that they can carry a phased beam! And even without the systems upgrade I had 4 swivel phase cannons, dospect and a phased beam. That really helped with taking out Azdaras :). And as I flew for both Zidagar and Igadzra, I also got the plasma siphon - that was the reason I had to ditch my Krait, the delivery needed 15 tons. And it has a great fuel scooping feature, which made a fuel scoop taking up 5 tons unnecessary. It all added up to quite a ship really.

      Whereas if I had flown with the Azdgari, only really the shield generator would do a great deal for a fighter, and as I was relying on the dospect armour mainly, that was unnecessary. It all just reinforced my anti-Azdgari stance!