As of EVO 1.0.2, just about all of the players' foes have the ability to use an afterburner; increasing their speed to 175% as well as dramatically increasing their thrust too (I don't remember by how much). The only problem is that the computer doesn't keep track of AI ships' fuel, so, basically, your enemies have unlimited afterburn capability!
Yes, we players can take advantage of various AI stupidities, but now, even if you're in a crescent fighter (which doesn't have nearly enough utility for my tastes), any stock ship with a speed of 260 or greater can outrun you (unless you have an engine upgrade - in which case any ship with a speed of 305 or greater can outrun you).
In an Arada with an engine upgrade (opinion: the fastest ship with utility in EVO), any ship with a speed of 215 or more can outrun you! Meaning that any renegade or hostile strand can take you down in terms of speed and thrust. Monty Pythoning (gunning your opponent while staying just ahead of them - out of their range) certainly loses a lot of its effectiveness.
Limited afterburners I'd be fine with, but infinite.
I've looked through the entire EVO plug section and didn't notice any plug that addresses this (I'm ResEdit ignorant) :frown: Can anyone tell me if they're working on, have, or know of a plug that could return AI speeds to their original level? Please?
I feel like I'm a sumo in a marathon event.
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the ones we love and the life we grow from