Ambrosia Garden Archive
    • I might anger some people by saying this, but....IMHO the Monty Python is a strategy for wealking pilots. 🙂

      If you want my honest opinion, one of the best things about EV3 is that it will make the manuver practically impossible. Wheeeeee......

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    • I just don't use it. I do anything else, I just let my hands flow over the controls as the Crescent Warship in my sights explodes brilliantly, and my poor keyboard is getting worn down.

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      Is the answer to this question 'no'?

    • My general rule of thumb is to Monty Python ships that are smaller, faster, and more manuverable than me, and make fly bys, (hit and run) on ships that are bigger, slower, and less manuverable than me (Think Voinian Warships). When the ship in question is the same ship as me, I Monty Python them and hope that I won't get killed. I don't really like doing the Monty Python, but Monty Python days will be over with EVN.

    • This stategy to be used when you don't have any help. It requires at least 4 angry
      battleships and fighter in a fighter bay.
      1. have ships follow you while out of range of their weapons
      2. send your fighters after the LAST ship
      3. when the said last ship is at a small distance from the ships that are following you,
      fly around them and finish of the said last ship
      4. take fighters back into bay for repairs
      5. repeat until everyone is dead.

      When you are in the crescent, UE fighters work best.

    • I haven't heard much about EVN. How will it eliminate the Monty Python? Will the ships break off if you do it? Cause it seems that the maneuver itself could not be eliminated since it takes advantage of speed differences in ships, unless a ship that is firing forward relative to their velocity has a longer range when compared to a ship firing backward relative to its velocity.

      Chris FOM

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      Fools say they learn by experience. I prefer to profit by others' experience.

    • Good point

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      G.W.D.N.A.M

    • Sorry I just couldn't let the snowballs go. EVO does not account for the added velocity imparted on the object by the velocity of its carrier. It also does not account for wind resistance that is if you were on earth. A good analogy would be two people throwing a ball on earth. The people would be standing still. The people could be ships and the ball some sort of phase or whatever blast. The people seem to be still but they are travelling at the same velocity imparted on them by the rotaion of the earth and its revolution around the sun. So it could be said they are two ships traving at the same speed(really velocity). With that said and no wind, the throwers if we assume they have the same arm strength will be able to reach one another. This is not what occurs in EVO. That is why it is kind of like a glitch in the logic of the game.

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      Why are there no maroon ships?

    • Okay then, here's my EV:Nova wish list with respect to combat:

      • That the velocity of a ship is factored in when the vector & speed of a shot is calculated

      • That AI ships which were being hammered might chose evasive action.

      • That different pers and different races had unique psychology in this regard.

      • That a nearby gravity well (planet) could distort the path of a shot as it flew, and that the type of ammunition would affect the amount of deflection.

      I have to assume that blaze, neutron and phase shots are some kind of superheated plasma weapon. They can't be bolts of light because they don't travel fast enough - and we have beam weapons for those anyway. And if they aren't bolts of light, the speed of the launcher should affect the trajectory of the shot. That, incidentally, would end the Monty Python phenomenon... unless you had a longer-range weapon than your pursuer.

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      I got this .sig file at insanely_great.com - don't even think about taunting me!
      (url="http://"http://www.geocities.com/evodude2001/home.html")http://www.geocities...e2001/home.html(/url)

    • I think ships should just start firing like crazy the second enemy ships are anywhere within range!! I hate how AIs will close on each other till they are about a shiplength apat and THEN start firing!! I wish they'd have standoffs..

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      Hi! I'm Alien the Hinwar and I'm a stuiped jerk!
      I'm big, mad, strong, and Hinwar! I yell 'LONG LIVE THE UE!', but I smash vikimadegie lovers every chance I get!
      Cause I'm Alien the Hinwar and I'm a stuiped jerk!
      I'm always making the mods mad doing something or another, but I'll never learn! I'll never turn! Look at my karma!

    • Quote

      Originally posted by Jubee:
      **Sorry I just couldn't let the snowballs go. EVO does not account for the added velocity imparted on the object by the velocity of its carrier. It also does not account for wind resistance that is if you were on earth. A good analogy would be two people throwing a ball on earth. The people would be standing still. The people could be ships and the ball some sort of phase or whatever blast. The people seem to be still but they are travelling at the same velocity imparted on them by the rotaion of the earth and its revolution around the sun. So it could be said they are two ships traving at the same speed(really velocity). With that said and no wind, the throwers if we assume they have the same arm strength will be able to reach one another. This is not what occurs in EVO. That is why it is kind of like a glitch in the logic of the game.
      **

      jeez... I surprised I not only let that go but contributed to it. I throw mayself upon the mercy of the web board.

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      Remember that thou art dust and to dust
      thou shalt return. And while your creation is forgoten your death you still spurn