Ambrosia Garden Archive
    • Thomas Malthus' "On Turrets"


      Well... first off, if anyone can tell me what my title SHOULD read, you get a cookie.

      Anyway, throughout my entire EVO career, I've used either all Neutron turrets or all phase turrets.... then, on some random thread, I saw someone mention that they used a combination of phase and emalgha....

      So, I sez to myself, I sez.... self, that's a good idea. Phase to spank shields, emalgha to spank armor? Nice! Anyway... I was wondering, what does everyone else think? Is this the best way to go about it? Mix turrets? If so, what would be the best combo? 1 Phase, 1 Neutron, 1 Blaze, 1 Emalgha? That would be kinda weird....

      Personally.... well, I have no clue. That's why I'm asking. I think it'd be kinda fun to put one of each turret on a Crescent Warship, but I don't know how effective that would be. I like the Neutron's range and damage, but I'm really not fond of the Blaze turret.... it's spread is too wide and it's range is too short. Monty python hardly works. When I flee from rocket-equipped fighters, I always can disable them (with neutron or phase turrets) before they have time to fire at me... however, when I have blaze turrets, they always get a shot or two in, which adds up.

      Suggestions?

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    • The equation to find damage is(when S is enegy damage and A is mass damage):
      S+(A/2)=Damage
      or, if you're attacking a ship with it's shields down:
      A+(S/2)=Damage

      So for example a phase turret does 8.5 damage VS armor (it does 15 energy damage and 1 mass damage) and 15.5 against shields. And no, I don't know what it does with half-points of damage.

      So, you can download Res Edit and find how much damage the Emalagha cannon does, and from there decide if a combination would be effective. I know this isn't answering your question, but at least telly you how you can find the answer. Oh, and blaze turrets do very little damage, so you probabaly shoulden't waste your time on it

      And... whats a "Monty Python"? I keep hearing about it, but have never known just what it means.

      Asc

    • This is my theory:

      - First you need a Phase Turret, basiclly for distance and accuracy.
      - Then you need a turret with more spread. The Blaze Turret is a little to much spread with not enough distance and the Neutron Turret is good but I don't like how it doesn't lock on to the ships very well. I haven't tried the Emalgaha Cannon before, mainly because I don't like only 90 degree arc cannons. I think I should try it though, it seems to do very well on armor.
      -The only thing is there aren't many ships that are distributed evenly between armor and shields, besides UE ships.

      Okay well those are my two cents. hehe...

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      "Living is easy with eyes closed. Misunderstanding all you see."

    • Asc, that's REALLY not answering the question.... I know where to go to find damage values, but that's not what I'm after...
      And the monty python is "allowing enemy ships to catch up with you and then fly away, tryng to match their speed, while also firing at them." You stay out of their range but you can still hit them... most people do it without even knowing the technical (ha!) term for it....

      Buba, what other turret has any spread if the blaze is too much? I agree about the neutron cannons tho... it's hell against the lil'uns. I might give the 1, 1, 1, and 1 a try....

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      (This message has been edited by Flatulence (edited 11-20-2000).)

    • Quote

      Originally posted by Flatulence:
      I might give the 1, 1, 1, and 1 a try....

      I've tried that a few times but I find that it doesn't work to well. Since there is only one of each turret the power of the turret isn't very good so you just have this huge blast of weak turrets that spray all over the place. For head to head it could add up but it doesn't work if you want to be a fast little bugger. I usually use a mix of 2 or 3. A mix of Emalgaha, Neutron, and Phase Turret...that might be good. I wish there was an Emalgaha Turret 🙂 🙂

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      "Living is easy with eyes closed. Misunderstanding all you see."

      (This message has been edited by Bubaganoosh (edited 11-20-2000).)

    • Basically, the specialty of oriental cuisine is right.
      I've noticed that a ship's system seems to get a little confused if you have too many different turret types. If, e.g. you're doing a quick turn to evade a rocket, the phase turrets find their target again qute quickly, while the other types are still wildly blasting away into nowhere, which can cost you valuable seconds of firepower against a big lump like an Igazra or a swarm of Azgari fighters.

      I haven't really worked out the perfect combination yet, and it varies depending on your opponent.
      But generally, for me, it's, in a choice of 4: two phase, one neutron, one emalgha. I don't usually bother with blaze turrets.

      PS: I don't want to be a nuisance, but please please please could you mail me that F-25 thing? You know where to get me now.
      Vielen Dank.
      By the way - how was the test?

    • Emalgha "Turrets" don't work well for me because they only fire forward in a 45 degree arc. I just max out on Neutrons because I don't have to aim (Great time-saver, especially against speedy Crescent ships where you don't have time to turn around to fire).

      Note to Asc: I think the game truncates (Rounds down) the number, so you have (15.5) (Brackets represent truncation) or 15.

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      (This message has been edited by goomeister (edited 11-20-2000).)

    • Galactic, that's my old email address on here... the new is fgpeters@qwest.net

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    • Actually to calculate shield damage it is S + .25A=S damage
      The same for armor just switch the s and a's
      Then if you compare turrets then they must be on the same time scale. For instance choose
      the reload to be 30. The shield damage for phase t. is 38.125 if memory serves. If you do the same thing with neutron it is 27.5 for shields. Anyway I do not use any turrets while fighting Voinians in my UE Cruiser. 3Em. cannons and 2N. cannons. They take up half the space have and are just as powerful as there turrets. Plus if I could not line up a Voinian AI manually then I would just be embarassed. The rest goes to 3 rocket launchers and rockets. In strand space, just go with phase turrets. They are twice as powerful as their cannons.

    • Neutron turrets and Phased Beam turrets would make a sweet combination, but you might want to throw in a Blaze or Phase or something. BTW if you don't like blaze, you eill probably hate Emalgha. They have even more spread and even shorter range.

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    • Quote

      Originally posted by Flatulence:
      Well... first off, if anyone can tell me what my title SHOULD read, you get a cookie.

      I don't want your cookie. I've already clicked on it twice (call me stupid if you want...I'm just trusting :redface:), once on a Windows computer, so I had to press control-alt-delete instead of just command-w really fast. :mad:

      Quote

      Originally posted by Flatulence: Anyway, throughout my entire EVO career, I've used either all Neutron turrets or all phase turrets.... then, on some random thread, I saw someone mention that they used a combination of phase and emalgha....

      That was me! 😄 😄 😄 So I guess you've got an answer for the rest of your question already... 😉

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      (This message has been edited by shayborg (edited 11-21-2000).)

    • Well, in my opinion the title should be Flatulence's "On Turrets". So far as I know, Thomas Malthus didn't write anything about turreted weapons in EVO; he did, however, write "On Population."
      I generally tell my browser not to accept cookies....

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      Question authority. That's an order.

    • Quote

      Originally posted by FreakOfNature:
      **Well, in my opinion the title should be Flatulence's "On Turrets". So far as I know, Thomas Malthus didn't write anything about turreted weapons in EVO; he did, however, write "On Population."
      I generally tell my browser not to accept cookies....

      **

      WARNING: THIS IS ONLY FOR THE REALLY STUPID OR REALLY CURIOUS
      You know what kind of cookie he's talking about? Click (url="http://"http://www1.minn.net/~fpeters/scripts/happy.html")here(/url) to find out. Believe me, you won't like it.

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      Visit my EVO web site at (url="http://"http://www.evoverride.com")http://www.evoverride.com(/url)!
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      (This message has been edited by shayborg (edited 11-21-2000).)

    • First off, BLAZE TURRETS ARE NOT BAD!!!!!! I would never use it on Crescent enemies however. But it is good against Voinian and Renegade ships. I recomend using them in large quantities and don't mix them since they tend to miss the ship. They are not bad, but you have to learn how to use them :).

      I suggest using just one of something. In Voinian space, I use Blaze, but in Crescent and renegade space, I use Phase. Neutron Turrets are annoying as they don't hit small ships like Kraits and fighters. Plus there extra weight screws up my space and I can't put in as much as I want. Emalgha might be nice, but the weight and degrees of firing range are too much limitation. Just my thoughts :).

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    • Ok.... Freak, you get a cookie. Congrats.

      And no, my webpage is not a cookie.... that's called a "ha-ha, I told you NOT to click here, moron" link 😄

      Anyway, back on topic.... Why blaze for attacking voinians?? Neutron locks on the slow moving buggers quickly and deals immense damage.... plus, there's the whole range-limitation on the blaze cannon...... But, whatever. I agree with you, Phase is better in crescent/renegade space.... but, I like the power of the neutron turret....

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    • Quote

      Originally posted by Flatulence:
      **And no, my webpage is not a cookie.... that's called a "ha-ha, I told you NOT to click here, moron" link:D
      **

      In an earlier string, you gave some newbie/munchkin a cookie, and the word "cookie" linked to (url="http://"http://www1.minn.net/~fpeters/scripts/happy.html")that page(/url).

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    • Ohh... right, I said, "you want a freakin cookie or something"?

      I guess that was random. No connection should be made between yummy yummy cookies and my very-unyummy webpage.

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    • Quote

      Originally posted by Flatulence:
      But, whatever. I agree with you, Phase is better in crescent/renegade space.... but, I like the power of the neutron turret....

      Thats why they sell Phase in Crescent space and Neutron in Voinian Country 🙂 But anyway, thats why Voinian ships would be good against Crescent ships if the Voinian ships had Phase turrets, because Crescent space is based on shields and shield-damaging weapons.

      Also, just to point out that spray turrets are also good when a huge fleet of fast little fighters comes shooting at you. The spray hits them all while your phase focus's on one. So the combination works well. Or at least thats what I find works for me. And I found a fun thing to do with SAD Modules. If your a fast ship in asteroid free space charge your enemy from a good distance and begin releasing your modules. Then when you reach your enemy the SAD modules almost kill the ship and then you quickly finish it off. People probably use this technique anyway but I just thought it was fun to see a huge fleet of SAD's charging an enemy.

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      (This message has been edited by Bubaganoosh (edited 11-21-2000).)

    • My most profuse, humble, and sincere apologies for the misinformation. I read somewhere that it was .5, but I guess it was wrong. :redface:

      The damage for ten seconds of fireing, for each turret, IF all the shots hit, is:

      Emalagha Turret: 312.5 Mass, 78.125 Energy
      Phase Turret: 129 Mass, 318 Energy
      Neutron Turret: 110 Mass, 390 Energy
      Blaze: 262.5 Mass, 300 Energy

      goomeister says the game rounds down the decimals, but I decided to leave them in anyway.

      The equation I used to find that is:
      E is energy damage
      M is mass damage
      R is reload as a fraction of a second(a reload of 30 is one shot a second)

      ((E*10)(for ten seconds)30)/R)+(((M10)*30)/R)/4)
      for energy damage and

      ((M*10)(for ten seconds)30)/R)+(((E10)*30)/R)/4)
      for mass damage.

      If you know that I did somthing wrong in that equation, say so, because I'm not too sure that I should be multiplying by 30 and dividing by Reload, but it seemed like the only way to get to the correct fraction of the origional number......

      In short: Neutron Turrets all the way, because Emalagha "Turrets" only fire in a 45 degree arc, and have bad range.

      And you're right, I DID use the Monty Python without knowing what it was.

      Asc

      I really, really, hope I didn't make any errors this time

    • I don't mix my turrets. Its all neutron for Voinian and phase for cresent. Those neutron shots just dont move fast enough for fighters in the cresent. I feel blaze and emalgha are just not useful. They limit your manuvering room where you can still inflict damage. I fly a Zidara but maybe if I flew a slower ship I might like them more.

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      "People would certainly look silly walking around with red neon tubes in the middle of their foreheads"
      -Yossarian
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