Ambrosia Garden Archive
    • Trinity gameplay


      Well I have managed to play PoG all the way through to the conclusion with the Trinity plug-in. (I took on the Swordsman character.)

      I found the additions to the game included with Trinity to be very enjoyable and for me they added alot of interest to gameplay. In particular I liked the Swordsman guild arena. It was alot of fun fighting in the arena but I hope that future plugs will extend the number of fighting levels. (Please, please, please.) I was all set to go get more monsters for the arena but was only given a Goblin Bag. 😉 (BTW, the sound effect for this I found hilarious. I kept bagging goblins just to hear it again.)

      IMHO, the addition of the Berglum, Guydin Camp, Fantrima stones was brilliant. It made it alot quicker and easier to get around.

      Scale Mail of Greed :frown: Bit of a shock, but luckily, I figured how to make it work for me instead. 😛

      Thanks for the great additon to an already fun game. Can't wait to play through with the other characters.

      (Edited to add question: Sea Shell powder: Is it cumulative for experience from the time you take it till it wears off for all monsters you fight and defeat? Tried it once but was distracted and didn't keep track of what my experience level was before and after. Also, the little message window went by so fast I was unable to read what it said. Anyone care to post a copy so I can know what it says? Won't have to waste a shell that way just to read the darn thing. :))
      ------------------
      CRH

      (This message has been edited by ChristopherH (edited 12-04-2001).)

    • Quote

      Originally posted by ChristopherH:
      (Edited to add question: Sea Shell powder: Is it cumulative for experience from the time you take it till it wears off for all monsters you fight and defeat? Tried it once but was distracted and didn't keep track of what my experience level was before and after. Also, the little message window went by so fast I was unable to read what it said. Anyone care to post a copy so I can know what it says? Won't have to waste a shell that way just to read the darn thing.:) )

      It will double all the experience you got from the time you used it until the effect wears off. Let say that you have 500XP when you use it. You beat several monsters and when the powder no longer has any effect, you have 2000XP. There will be a dialog that will popup and let you know that you just gained another 1500XP!

      ------------------
      Dee Brown
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
      (url="http://"http://www.AmbrosiaSW.com/news/upcoming/coldstone_betashots.html")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

    • Quote

      Originally posted by Dee:
      **
      It will double all the experience you got from the time you used it until the effect wears off. Let say that you have 500XP when you use it. You beat several monsters and when the powder no longer has any effect, you have 2000XP. There will be a dialog that will popup and let you know that you just gained another 1500XP!

      **

      Thanks for the info. Playing the Conjurer now. Have made it to the tower but am not sure just what I am supposed to be doing here. Looks like some kind of puzzle pattern on the floor needs to be solved? Once again, thanks for the answer concerning the sea shell powder.

      ------------------
      CRH