I'm sure you all have noticed that shield regenerators don't have any noticeable effect on any ship but a fast-recharging fighter. There's a reason for that... the EVO Bible lies about the workings of a shield regenerator.
The shield recharge rates in the shďp resources are measured in "frames per shield percentage point". Examples:
Igazra: 1500 frames per percentage point
Crescent Warship: 600 f/pp
Lazira: 200 f/pp
Arada: 100 f/pp
Crescent Fighter: 30 f/pp
Azdara: 4 f/pp
A regular shield regenerator subtracts 10 from these figures. Unless you're in a fighter, this is has no discernible effect whatsoever. The experimental shield regenerator is much better, it subtracts 50. If you use both the regular and the experimental regenerator, you can double an Arada's recharge rate (which isn't excessive to begin with, but at least you can tell the difference).
According to the EVO Bible, a regenerator with the value "30" in its ModVal field gives you one additional percentage point per second (pp/sec). That's a blatant lie. In reality, it gives you one less second per percentage point. That's a huge difference. Let's do the math for a Crescent Warship and a Crescent Fighter:
CW:
Starts with 30/600 pp/sec = 1/20 pp/sec.
With a 30-value shield regenerator, that becomes 30/570 pp/sec = 1/19 pp/sec.
==> Added recharge power: (1/19-1/20) pp/sec = (1/380) pp/sec, as opposed to the postulated 1 pp/sec.
CF:
Starts with 30/30 pp/sec = 1 pp/sec.
With a 30-value shield regenerator, 30 frames/pp are reduced to zero... or more likely, to a minimum of one. That leaves us with 30/1 pp/sec = 30 pp/sec.
==> Added recharge power: (30-1) pp/sec = 29 pp/sec, as opposed to the postulated 1 pp/sec.
Amazing, huh?
I sure hope EV3 will bring a new way of calculating shield recharge rates. This is a grave flaw.
-- Cinga
BTW: To recharge all its 100 shield percentage points, a Crescent Warship would need 600100 frames, or 600100/30 seconds (= 2000 seconds = 33.3 minutes ). Happy waiting.
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