The Rather Long-Awaited...
BOOZERAMA PLUG-IN!
...in alpha stages, of course. There's no way I could still be sane if I had finished it by now.
In a post to the Boozerama Bar thread:
"The plug is coming along swimmingly. I finally got it working, and for normal EV. None of the pers are in it yet, except me, because I did it to test the Res Edit interface (it's been a while). I have EV Edit, but it makes it so much easier to do certain things. But then it screws up my plugin, and then I lose a half hour's work. So yeah. Go get the beta:
http://www.freewebs....ome/evplug.html
I added a new ship, the Dreadnaught Class Corvette (from Independence War). It barely outperforms the Kestrel. Barely. A little more space, and a little more speed.
Tell me bugs, suggestions, what you think, etc. Oh, and I urge you to travel down south towards Pirate's Cove...there's something lurking there..."
Here's how it's going to work:
The Plugin - Status:
Alpha
Governments:
Boozerama
Party Poopers
Alliances:
Boozerama - Rebellion
Party Poopers - Confederation
Systems - Planet(s):
Nowhere - Somewhere Else (you had to be there to get this one...Jimbob was!)
Boozerama - Boozerama
The Party Poopers are from Nowhere, and the Boozerama are from...well...Boozerama.
I added a new ship:
The Dreadnaught Class Corvette. It just barely outperforms a Kestrel, and for much less...only for this alpha release (I'll jack up the price when it's all done, I just wanted to give you all something to play with). If you want to take on a Confederate Cruiser, you're going to have to be just as careful as in a Kestrel. More weapons space, more cargo space, more speed, more shield and recharge, and a couple of new weapons, as well as a rather inaccurate (to be revised) shipyard description, and a REALLY corny escort hire description. The ship looks way out of place, too.
Um...the new weapons:
a rear-firing Particle Beam Cannon (Proton turret restricted to the rear quarter) and a forward-firing one. If you've ever played Independence War, you know how this works.
The landing description will get longer, and the bar description will get shorter. I'll turn part of the bar description into a mission, or something...it just NEEDS to be there.
BEWARE: Boozerama and Nowhere are not places to venture lightly. They are EXTREMELY dangerous, but very money-rich places. Pirates, Party Poopers, Merchants, Confeds, Rebels, Boozerama, Traders...lots of death. If you get there in a shuttlecraft, you will be instantly destroyed. The Party Poopers are almost as bad as pirates.
The way I have it planned is this:
The Boozerama Residents are an off-shoot of the Rebellion. The more party-inclined side of the Rebellion. The people need entertainment, so the Rebels gave it to them. The Boozerama Resident fleets just keep the peace.
The Party Poopers are an off-shoot of the Confederation. They are a little more strict than the normal Confederation kids. They're bullyish, and they are rather extremist. The Boozerama Residents don't like them because they like to crash parties. And believe me, you'll see this firsthand going to either planet.
I have to modify the Party Poopers' planet to seem all strict, and crappy, and I'll copy Jimbob's post into the landing description, if it'll fit. The bar will be boring, and there will be very little interesting to do there, except that I plan to put in party-pooping missions (i.e. you walk into the Party Poopers' bar, and they ask you to help them crash a party at Boozerama for pay, etc...)
The Boozerama missions will be cool stuff like running party supplies, and the confeds and Party-poopers will try and stop you, and maybe I'll put in a mission about starting another party planet...who knows? I swear I'll make the new planet (if I do it) REALLY cool looking, ok?
Alright, that's it for now. Bug reports, inclusion requests and comments/suggestions here: